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The Dark Squad in the Secrets of Saltmarsh #159: Goblins! Goblins! Sponsored by Enya & in COLOUR.
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<blockquote data-quote="Goonalan" data-source="post: 8014980" data-attributes="member: 16069"><p style="text-align: center"><strong>Dark Squad in the Sunless Citadel</strong></p><p></p><p><strong>Session #004 Kobolds vs Goblins vs Dark Squad.</strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 1</strong></p><p><strong>Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 1</strong></p><p><strong></strong></p><p><strong>The new guy</strong></p><p><strong>New Tricks (played by Bear) Male Tabaxi Warlock Lvl 2 (see later)</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 1</strong></p><p><strong>Erky Timbers Male Gnome Priest of Tymora</strong></p><p></p><p>So, session #4 and lots to report, the first thing being that we nearly crashed the game- Stu can no longer play on a Tuesday night, and most of the rest of us can’t play any other night. So, two days after session #3 and we’re floundering, but then James (Saint? Miracle-worker?) swings into action and corrals (sandbags?) his friend Bear.</p><p></p><p>Thus it was that we came to know New Tricks, or as he’s now known to all and sundry- Newt, the tabaxi with a can do attitude and an eldritch blast for all occasions, we- and by we I mean- I, like Newt a lot.</p><p></p><p>On Fantasy Grounds Newt’s equipment list (inventory, on his character sheet) is arranged by storage container- oh, I do so <heart> a bit of order.</p><p></p><p>But, to the game…</p><p></p><p>Last we left Dark Squad they had just slaughtered Cornflakes/Calcryx the white dragon wyrmling- this contrary to their quest (patron: Yusdrayl, kobold queen) which was to return the mischievous wyrm safely to the kobold-side. Well, that ain’t happening.</p><p></p><p>So, a brief debate follows- although as Newt isn’t in play yet it’s really just Vincenzo and Ramshambo mumbling through potential lies to tell the kobolds. Then, after settling on the winning lie, it’s clear up time. Dead dragon Cornflakes is dragged back into his former home- the door is locked- the place searched, a little treasure and an ancient dwarven scroll found (for examination later). Then the dragon mutilating really gets going- a tooth is extracted, then a clawed foot, and then Garumn gets the opportunity to put the boot in for a while.</p><p></p><p>[Doing stuff with the dead dragon, finding treasure and investigating various things- 40 XP]</p><p></p><p>That done the PCs decide that retreat is the better part of valour, and head back the way they came- back to the kobold-side of town. This, ostensibly to catch some shut-eye, the PCs are all pretty beat up- with no spells, but perhaps more importantly they have the XP they need (after an extended rest) to rise to the heady heights of level 2. Power extreme!</p><p></p><p>So, back to see Yusdrayl, and another audience with the kobold queen, Victory! Ten (eight) goblin heads- check, three kobold prisoners rescued- check, and Cornflakes returned?</p><p></p><p>Well, about that… as it turns out according to the persuasive pair the goblins alas slaughtered Cornflakes, and just as the Dark Squad were about to rescue the beast. Further sorrow follows- Meepo, gave his life trying to prevent the dragon’s slaughter- he didn’t (save the dragon), and he died too- so, perhaps not the kobold dragonkeeper’s finest hour (although certainly, his last).</p><p></p><p>There is much wailing and gnashing of teeth, although just from Yusdrayl- the other kobolds seem remarkably sanguine, or else they just couldn’t give a toss (about Meepo, or the dragon). There are however no other contradictory stories, and Ram and Vince’s associated skill checks are all good- so, a victory of sorts, shame about the dragon though.</p><p></p><p>Yusdrayl however has other news- the kobold guards have captured a Cat-Man-Witch (her actual words) while the PCs were away on their jolly. The strange creature (New Tricks) is dragged out of the cell in which he has been (briefly) languishing, and after a little more chatter Yusdrayl is persuaded to allow the tabaxi to help the Dark Squad in their future endeavours.</p><p></p><p>Tymora be blessed, that was fortunate.</p><p></p><p>Yusdrayl however insists that as soon as the Dark Squad are rested, she wants them up and at ‘em, she wants all of the goblins and their chief dead.</p><p></p><p>[More pleasant chatter with Yusdrayl etc. 60 XP]</p><p></p><p>But now time for their rewards- with two quests ticked off (dead goblins & rescue the kobolds) the Dark Squad claim two items from the dragon altar- a scroll (cure wounds) and a strange feather which a little later is identified as a Quaal’s Feather Token (Tree).</p><p></p><p>Nice- Vincenzo has a druid-gasm the moment he takes possession of the latter item.</p><p></p><p>Then yet more chatter, as the various PCs relax and tell their stories- Newt it seems is in the Sunless Citadel to get himself a magic apple, he’s heard how much the things sell for, and so is keen to locate one and take it back to Neverwinter and the black market there. Ram and Vince attempt to one-up the tabaxi by making out their quest is for a far nobler purpose- to rescue the missing young Hucrele’s. Later, after further questioning, it becomes apparent that the original Dark Squad have been offered a shed-load of moolah to get the job done. So, as Newt concludes- we’re all looking to get paid, one way or another.</p><p></p><p>The chatter continues for a good long while, with the (New) Dark Squad retiring to Meepo’s former chamber in order to relax and get to know each other. The kobold house band shows up a little later (sent by Yusdrayl) and improvises a little smooth jazz to help the atmos- Newt joins in for a while. However, the kobold musicians threaten to curtail their set- the tabaxi’s performance check is a ‘1’, and so he puts his lute away.</p><p></p><p>The kobold band are called 'The Lounge Lizards', I wish I had thought of that in-game.</p><p></p><p>Then, just when everything is going swimmingly, the goblin invasion begins, and very soon after- ends.</p><p></p><p>[ATTACH=full]122959[/ATTACH]</p><p><strong>Death to smooth jazz!</strong></p><p></p><p>A hobgoblin wrenches open the chamber door, it’s accompanied by another of its kind, also two goblins and three twig blights. In short order the invaders slaughter the kobold house band, with the Dark Squad idly (surprise round) watching on.</p><p></p><p>The PCs (all still level 1, except for Newt- he started level 2) swing into action.</p><p></p><p>Vincenzo, after an excellent bit of RP (and the spending of both of his inspiration points) is given a first level spell slot back- he casts ice knife- kills a goblin with the spell's initial piercing attack, at which point the ice missiles shatters and explodes killing the second goblin and a twig blight with its flying ice shrapnel.</p><p></p><p>Nice work!</p><p></p><p>One of the hobgoblins gets to Garumn and slices the surly dwarf- with a crit, but with very low damage rolls, praise Moradin.</p><p></p><p>Newt eldritch blasts the closest hobgoblin almost dead, while the second hobgoblin still stood in the doorway to the chamber opens up with his bow.</p><p></p><p>Ram takes a twig blight down, but there’s a whole lot of rolling and missing going on (as previous), until the last twig blight standing gets to the rogue and claws the ex-pirate, he’s left critically wounded, and soon after has to dodge (actually disengage) out of the fight.</p><p></p><p>Newt’s second eldritch blast ends the very bloodied hobgoblin, while Vince goes all snake-fanged primal savagery and takes the last twig blight down- there’s only one enemy left standing, the hobgoblin at the door shoulders his bow and gets the hell out of dodge.</p><p></p><p>[Hobgoblins, goblins & twig blights 276 XP]</p><p></p><p>The Dark Squad prevaricate for a moment- do they go after the fleeing hobgoblin, or else… but Erky Timbers suddenly shuffles into view and starts screaming and pointing- it seems the goblin invasion is also happening elsewhere.</p><p></p><p>The PCs saunter back into the dragon-columned corridor-cum-chamber in which their meetings with Yusdrayl have taken place. The elite kobold guards (they have 10 HP each, and generally wear a fancy hat- or similar, that’s pretty god-damned elite in kobold-land) are facing off against a bunch more twig blights and another pair of goblins.</p><p></p><p>The Dark Squad saunter to the fray.</p><p></p><p>That’s right- saunter, I think it was Ram who said- “slow down folks- cool your boots, let’s not get to the fight too soon, might help us in the long run if a few more kobolds get butchered”, he’s all heart, the ex-slave, ex-pirate.</p><p></p><p>So slow is the PCs dawdle that Ram and Garumn stop off en route for a little light healing (potion and lay on hands), and then a chat about the weather, the football scores etc. before making their way to the new bundle.</p><p></p><p>[ATTACH=full]122960[/ATTACH]</p><p><strong>"Did you see the football last night? Waterdeep Rovers were all over 'em…"</strong></p><p></p><p>One of the five kobold elite guards is dead already when the Dark Squad eventually shuffle up.</p><p></p><p>Garumn takes out a twig blight with the twirl, and hurl, of his hand axe.</p><p></p><p>While a second elite kobold guard is taken down by a pair of twig blights scratching and scoring at the forlorn creature in unison.</p><p></p><p>Yusdrayl, in the background, is screaming blue murder- time for the Dark Squad to press the kill button (repeatedly).</p><p></p><p>However, instead the PCs continue with their rich vein of missing for a while, eventually- when Vincenzo takes down a second twig blight there’s even time for a little ragged cheer.</p><p></p><p>A goblin- shouting instructions, it seems to be in charge of the operation, grabs out its shortbow and sinks an arrow into Garumn’s gut. The paladin is almost spent (on 1 HP) but he’s not for giving up.</p><p></p><p>Garumn charges the nearest goblin and breaks its head with his warhammer.</p><p></p><p>Erky meantime blasts the last twig blight standing with his sacred flames.</p><p></p><p>The last goblin- the boss with the bow, beats feet trying to get away- and is hit by an eldritch blast (supplied by Newt) and then chased down and stabbed in the back by Ram- dead, dead, dead.</p><p></p><p>The goblin invasion is over, although you wouldn’t know it from the way Yusdrayl is going on. The kobold queen screams at the Dark Squad for a while- she accuses them of not being the chosen of Tiamat.</p><p></p><p>[Twig blights and goblins 100 XP]</p><p></p><p>It gets tetchy for a good while, until Vincenzo gets all ooh la la (remember in game he adopts a French accent) and persuades Yusdrayl that this is all part of the plan, that she is being tested- her faith, and then rolls a ‘20’, and a ‘4’ on his extra guidance dice.</p><p></p><p>It helps that the Dark Squad also promise (yet again) to kick the goblin’s collective asses.</p><p></p><p>It also helps that Ramshambo is doing his charming best (and Yusdrayl likes the rogue) and follows great RP with a great check or two of his own.</p><p></p><p>Soon after they are back in the kobold queen’s good books, Yusdrayl reaffirms her belief in the Dark Squad (actually in Ram and Vince in particular, this pair are always schlepping up to her, and rolling stupid high on their social skills- what’s a poor DM to do?)</p><p></p><p>[Convincing Yusdrayl, great RP 80 XP]</p><p></p><p>So, everyone gets an extended rest, and levels up, but also Yusdrayl has seen enough- they can have the key to the dragon door- now.</p><p></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>New Tricks (played by Bear) Male Tabaxi Warlock Lvl 2</strong></p><p><strong>Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 2</strong></p><p><strong>Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 2</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 2</strong></p><p><strong>Erky Timbers Male Gnome Priest of Tymora</strong></p><p></p><p>Although, as it turns out, getting the key from the dragon statue’s mouth proves to be more difficult than you’d think- the key is clamped tight in there.</p><p></p><p>[ATTACH=full]122961[/ATTACH]</p><p></p><p>A minute or so later and a small opening is discovered in the top of the stone dragon’s skull, and then opened and investigated (mostly) by Ram. Within the hollow space is a stone-carved candleholder (of sorts) effectively behind the eyes of the dragon. Around the base of the candleholder, written in the smallest, faintest, draconic script are the words- “the light that never goes out”.</p><p></p><p>[Getting into the stone dragon 20 XP]</p><p></p><p>Investigations continue, a lit candle is placed within the holder- alas it produces no effect- soon after the Dark Squad are certain that they are therefore searching for a magical candle (or similar) to sit within the space, at which point- they presume the statue will give up the dragon key.</p><p></p><p>Perhaps we’ll find out.</p><p></p><p>[Further investigations of the stone dragon 48 XP]</p><p></p><p>So, no dragon key as of yet.</p><p></p><p>It’s time, after much prompting, for the adventurers to head on- back to the front, back to slaughter the goblins (and their leader).</p><p></p><p>Note, I tell the PCs that if they’re taking five characters into the front line- the three PCs + Garumn + Erky, then I’m going to be adding bad guys to their future encounters (bulking up). Therefore, a vote is taken and Erky is deselected and left with the kobolds.</p><p></p><p>The Dark Squad follow the same route as their previous venture (and back) into goblin territory, all the way to the corridor with the caltrops and the low cemented wall. A stealthy Ram gets the door open and spies a pair of goblins nestled behind the wall (the same set up as last time they were here). Every now and then a goblin peers over the barricade towards the door behind which the rogue hides.</p><p></p><p>The plan is simple, Garumn is sent charging in- note on their way through the caltrop hall previously the adventurers cleared islands in the corridor to make a set of safe stepping places for them to quickly cross the space.</p><p></p><p>[ATTACH=full]122962[/ATTACH]</p><p><strong>"We're back!"</strong></p><p></p><p>This route is still available, therefore Garumn charges down the passage, reaches over the wall and with his warhammer brains one of the two goblins there (with a crit). Dead.</p><p></p><p>The second goblin pops up, spies the angry dwarf and attempts to flee the scene, back at the doorway Ram steps into view and fires an arrow into the back of the departing goblin’s head- also, dead.</p><p></p><p>Fight over.</p><p></p><p>[Goblins 100 XP]</p><p></p><p>The Dark Squad, cautiously- lead by a stealthy Ramshambow venture further into goblin territory. The adventurers make it all the way back to the storeroom in which the rogue previously found a cask of ‘elf pudding’ (don’t ask). The next chamber on, the PCs know, is the great smoky hall- a mirror to Yusdrayl’s throne room, this place also marks the furthest the adventurers have been into the goblin’s lair.</p><p></p><p>More great stealth checks later and Ram has discerned that there are guards in the long hall, at least three of them- skeletons armed with swords and bows, pacing the columned chamber.</p><p></p><p>Just to note, and I’ve checked back through the Chat log in Fantasy Grounds- Ramshambow has made thirteen skill checks to this point in the session, his lowest roll so far is a ‘15’, and that’s before bonuses. Point of fact, nine of his thirteen skill checks have produced dice rolls of ‘18’+, that just can’t be right. Has he got a magnet on his laptop? Weighted electronic dice?</p><p></p><p>So, the Dark Squad ready themselves again and then burst into the chamber. The closest skeleton is hit by Newt’s eldritch blast, and then is stabbed (twice) by a marauding Ram- it survives (I love it when Fantasy Ground rolls random HP for the monsters and comes up max, or close to max, that’s one tough SOB skeleton).</p><p></p><p>Finally, Garumn barrels in and smashes the first of the undead down, and in doing so the dwarf paladin clears the way for…</p><p></p><p>[ATTACH=full]122963[/ATTACH]</p><p><strong>"Bear with me, get it- I said...", Garumn smirks- he's the funniest paladin in all creation.</strong></p><p></p><p>Vincenbear!</p><p></p><p>That’s right, our shifter druid wildshapes into a brown bear, and then charges into action- causing several of his colleagues to scream and shout and dive out of the way as the roaring ursine rushes forward.</p><p></p><p>Vincenbear smashes to pieces the next closest skeleton, and then roars his approval as he plods on to the third, his colleagues following close behind.</p><p></p><p>Alas things do not go exactly to plan as the two remaining skeletons (there were four in the chamber) fight back, Vincenbear is stabbed several times as the PCs dice suddenly go wonky- three PCs in a row manage to muster a ‘1’.</p><p></p><p>Garumn eventually connects and shatters the third skeleton, a moment later Vincenbear accounts for the last- but things have moved on since then. While the above action is taking place a goblin peers from a doorway a little further down the hall, soon after three of the little buggers emerge and start firing their bows at the adventurers.</p><p></p><p>Hardly friendly.</p><p></p><p>[Skeletons 200 XP]</p><p></p><p>[ATTACH=full]122964[/ATTACH]</p><p><strong>"I'm just going to... BEAR... down on these goblins! Blimey, I'm a laugh-riot all-father." Garumn chortles to himself.</strong></p><p></p><p>The PCs however continue to roll low, and soon after Vincenbear is heavily wounded and struggling to go on.</p><p></p><p>Newt, at last, eldritch blasts a goblin to atoms, but the fight seems to be at a stalemate- lots of attacks, very few hits- but then, perhaps in recompense, Garumn gets sliced and now the paladin’s looking hurt.</p><p></p><p>Eventually Ram accounts for the second goblin, while the third to emerge from the side room has seen enough, it flees the scene, and… then a second or so later yet another group of goblins come charging out of the door dead ahead. Within the newly revealed chamber the adventurers spy- Goblinville, the entire tribe, it appears, is situated in the next chamber over.</p><p></p><p>It seems the stakes just got a lot higher.</p><p></p><p>Bear (playing Newt) at one-point shouts out- “look at the combat tracker!”, as I drop 30+ goblins into the initiative order (mostly non-combatants, but still- that’s a lot enemies).</p><p></p><p>And then, at last, the Dark Squad find their meter- Garumn smashes down a goblin, while Vincenbear savages another, but that- alas, is time.</p><p></p><p>The session, just short of four hours play, comes to a close.</p><p></p><p>The Dark Squad are, as usual, fighting for their lives, and where’s the cleric (Erky) back in kobold-land, having big fun with his new little friends.</p><p></p><p>More next time.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8014980, member: 16069"] [CENTER][B]Dark Squad in the Sunless Citadel[/B][/CENTER] [B]Session #004 Kobolds vs Goblins vs Dark Squad. Dark Squad (in alphabetical order, no egos here). Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 1 Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 1 The new guy New Tricks (played by Bear) Male Tabaxi Warlock Lvl 2 (see later) NPCs Garumn Male Mountain Dwarf Paladin of Moradin Lvl 1 Erky Timbers Male Gnome Priest of Tymora[/B] So, session #4 and lots to report, the first thing being that we nearly crashed the game- Stu can no longer play on a Tuesday night, and most of the rest of us can’t play any other night. So, two days after session #3 and we’re floundering, but then James (Saint? Miracle-worker?) swings into action and corrals (sandbags?) his friend Bear. Thus it was that we came to know New Tricks, or as he’s now known to all and sundry- Newt, the tabaxi with a can do attitude and an eldritch blast for all occasions, we- and by we I mean- I, like Newt a lot. On Fantasy Grounds Newt’s equipment list (inventory, on his character sheet) is arranged by storage container- oh, I do so <heart> a bit of order. But, to the game… Last we left Dark Squad they had just slaughtered Cornflakes/Calcryx the white dragon wyrmling- this contrary to their quest (patron: Yusdrayl, kobold queen) which was to return the mischievous wyrm safely to the kobold-side. Well, that ain’t happening. So, a brief debate follows- although as Newt isn’t in play yet it’s really just Vincenzo and Ramshambo mumbling through potential lies to tell the kobolds. Then, after settling on the winning lie, it’s clear up time. Dead dragon Cornflakes is dragged back into his former home- the door is locked- the place searched, a little treasure and an ancient dwarven scroll found (for examination later). Then the dragon mutilating really gets going- a tooth is extracted, then a clawed foot, and then Garumn gets the opportunity to put the boot in for a while. [Doing stuff with the dead dragon, finding treasure and investigating various things- 40 XP] That done the PCs decide that retreat is the better part of valour, and head back the way they came- back to the kobold-side of town. This, ostensibly to catch some shut-eye, the PCs are all pretty beat up- with no spells, but perhaps more importantly they have the XP they need (after an extended rest) to rise to the heady heights of level 2. Power extreme! So, back to see Yusdrayl, and another audience with the kobold queen, Victory! Ten (eight) goblin heads- check, three kobold prisoners rescued- check, and Cornflakes returned? Well, about that… as it turns out according to the persuasive pair the goblins alas slaughtered Cornflakes, and just as the Dark Squad were about to rescue the beast. Further sorrow follows- Meepo, gave his life trying to prevent the dragon’s slaughter- he didn’t (save the dragon), and he died too- so, perhaps not the kobold dragonkeeper’s finest hour (although certainly, his last). There is much wailing and gnashing of teeth, although just from Yusdrayl- the other kobolds seem remarkably sanguine, or else they just couldn’t give a toss (about Meepo, or the dragon). There are however no other contradictory stories, and Ram and Vince’s associated skill checks are all good- so, a victory of sorts, shame about the dragon though. Yusdrayl however has other news- the kobold guards have captured a Cat-Man-Witch (her actual words) while the PCs were away on their jolly. The strange creature (New Tricks) is dragged out of the cell in which he has been (briefly) languishing, and after a little more chatter Yusdrayl is persuaded to allow the tabaxi to help the Dark Squad in their future endeavours. Tymora be blessed, that was fortunate. Yusdrayl however insists that as soon as the Dark Squad are rested, she wants them up and at ‘em, she wants all of the goblins and their chief dead. [More pleasant chatter with Yusdrayl etc. 60 XP] But now time for their rewards- with two quests ticked off (dead goblins & rescue the kobolds) the Dark Squad claim two items from the dragon altar- a scroll (cure wounds) and a strange feather which a little later is identified as a Quaal’s Feather Token (Tree). Nice- Vincenzo has a druid-gasm the moment he takes possession of the latter item. Then yet more chatter, as the various PCs relax and tell their stories- Newt it seems is in the Sunless Citadel to get himself a magic apple, he’s heard how much the things sell for, and so is keen to locate one and take it back to Neverwinter and the black market there. Ram and Vince attempt to one-up the tabaxi by making out their quest is for a far nobler purpose- to rescue the missing young Hucrele’s. Later, after further questioning, it becomes apparent that the original Dark Squad have been offered a shed-load of moolah to get the job done. So, as Newt concludes- we’re all looking to get paid, one way or another. The chatter continues for a good long while, with the (New) Dark Squad retiring to Meepo’s former chamber in order to relax and get to know each other. The kobold house band shows up a little later (sent by Yusdrayl) and improvises a little smooth jazz to help the atmos- Newt joins in for a while. However, the kobold musicians threaten to curtail their set- the tabaxi’s performance check is a ‘1’, and so he puts his lute away. The kobold band are called 'The Lounge Lizards', I wish I had thought of that in-game. Then, just when everything is going swimmingly, the goblin invasion begins, and very soon after- ends. [ATTACH type="full" alt="010 Goblin Invasion 1.jpg"]122959[/ATTACH] [B]Death to smooth jazz![/B] A hobgoblin wrenches open the chamber door, it’s accompanied by another of its kind, also two goblins and three twig blights. In short order the invaders slaughter the kobold house band, with the Dark Squad idly (surprise round) watching on. The PCs (all still level 1, except for Newt- he started level 2) swing into action. Vincenzo, after an excellent bit of RP (and the spending of both of his inspiration points) is given a first level spell slot back- he casts ice knife- kills a goblin with the spell's initial piercing attack, at which point the ice missiles shatters and explodes killing the second goblin and a twig blight with its flying ice shrapnel. Nice work! One of the hobgoblins gets to Garumn and slices the surly dwarf- with a crit, but with very low damage rolls, praise Moradin. Newt eldritch blasts the closest hobgoblin almost dead, while the second hobgoblin still stood in the doorway to the chamber opens up with his bow. Ram takes a twig blight down, but there’s a whole lot of rolling and missing going on (as previous), until the last twig blight standing gets to the rogue and claws the ex-pirate, he’s left critically wounded, and soon after has to dodge (actually disengage) out of the fight. Newt’s second eldritch blast ends the very bloodied hobgoblin, while Vince goes all snake-fanged primal savagery and takes the last twig blight down- there’s only one enemy left standing, the hobgoblin at the door shoulders his bow and gets the hell out of dodge. [Hobgoblins, goblins & twig blights 276 XP] The Dark Squad prevaricate for a moment- do they go after the fleeing hobgoblin, or else… but Erky Timbers suddenly shuffles into view and starts screaming and pointing- it seems the goblin invasion is also happening elsewhere. The PCs saunter back into the dragon-columned corridor-cum-chamber in which their meetings with Yusdrayl have taken place. The elite kobold guards (they have 10 HP each, and generally wear a fancy hat- or similar, that’s pretty god-damned elite in kobold-land) are facing off against a bunch more twig blights and another pair of goblins. The Dark Squad saunter to the fray. That’s right- saunter, I think it was Ram who said- “slow down folks- cool your boots, let’s not get to the fight too soon, might help us in the long run if a few more kobolds get butchered”, he’s all heart, the ex-slave, ex-pirate. So slow is the PCs dawdle that Ram and Garumn stop off en route for a little light healing (potion and lay on hands), and then a chat about the weather, the football scores etc. before making their way to the new bundle. [ATTACH type="full" alt="011 Goblin Invasion 2.jpg"]122960[/ATTACH] [B]"Did you see the football last night? Waterdeep Rovers were all over 'em…"[/B] One of the five kobold elite guards is dead already when the Dark Squad eventually shuffle up. Garumn takes out a twig blight with the twirl, and hurl, of his hand axe. While a second elite kobold guard is taken down by a pair of twig blights scratching and scoring at the forlorn creature in unison. Yusdrayl, in the background, is screaming blue murder- time for the Dark Squad to press the kill button (repeatedly). However, instead the PCs continue with their rich vein of missing for a while, eventually- when Vincenzo takes down a second twig blight there’s even time for a little ragged cheer. A goblin- shouting instructions, it seems to be in charge of the operation, grabs out its shortbow and sinks an arrow into Garumn’s gut. The paladin is almost spent (on 1 HP) but he’s not for giving up. Garumn charges the nearest goblin and breaks its head with his warhammer. Erky meantime blasts the last twig blight standing with his sacred flames. The last goblin- the boss with the bow, beats feet trying to get away- and is hit by an eldritch blast (supplied by Newt) and then chased down and stabbed in the back by Ram- dead, dead, dead. The goblin invasion is over, although you wouldn’t know it from the way Yusdrayl is going on. The kobold queen screams at the Dark Squad for a while- she accuses them of not being the chosen of Tiamat. [Twig blights and goblins 100 XP] It gets tetchy for a good while, until Vincenzo gets all ooh la la (remember in game he adopts a French accent) and persuades Yusdrayl that this is all part of the plan, that she is being tested- her faith, and then rolls a ‘20’, and a ‘4’ on his extra guidance dice. It helps that the Dark Squad also promise (yet again) to kick the goblin’s collective asses. It also helps that Ramshambo is doing his charming best (and Yusdrayl likes the rogue) and follows great RP with a great check or two of his own. Soon after they are back in the kobold queen’s good books, Yusdrayl reaffirms her belief in the Dark Squad (actually in Ram and Vince in particular, this pair are always schlepping up to her, and rolling stupid high on their social skills- what’s a poor DM to do?) [Convincing Yusdrayl, great RP 80 XP] So, everyone gets an extended rest, and levels up, but also Yusdrayl has seen enough- they can have the key to the dragon door- now. [B]Dark Squad (in alphabetical order, no egos here). New Tricks (played by Bear) Male Tabaxi Warlock Lvl 2 Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 2 Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 2 NPCs Garumn Male Mountain Dwarf Paladin of Moradin Lvl 2 Erky Timbers Male Gnome Priest of Tymora[/B] Although, as it turns out, getting the key from the dragon statue’s mouth proves to be more difficult than you’d think- the key is clamped tight in there. [ATTACH type="full" alt="012 Yusdrayl and the Dragon Altar.jpg"]122961[/ATTACH] A minute or so later and a small opening is discovered in the top of the stone dragon’s skull, and then opened and investigated (mostly) by Ram. Within the hollow space is a stone-carved candleholder (of sorts) effectively behind the eyes of the dragon. Around the base of the candleholder, written in the smallest, faintest, draconic script are the words- “the light that never goes out”. [Getting into the stone dragon 20 XP] Investigations continue, a lit candle is placed within the holder- alas it produces no effect- soon after the Dark Squad are certain that they are therefore searching for a magical candle (or similar) to sit within the space, at which point- they presume the statue will give up the dragon key. Perhaps we’ll find out. [Further investigations of the stone dragon 48 XP] So, no dragon key as of yet. It’s time, after much prompting, for the adventurers to head on- back to the front, back to slaughter the goblins (and their leader). Note, I tell the PCs that if they’re taking five characters into the front line- the three PCs + Garumn + Erky, then I’m going to be adding bad guys to their future encounters (bulking up). Therefore, a vote is taken and Erky is deselected and left with the kobolds. The Dark Squad follow the same route as their previous venture (and back) into goblin territory, all the way to the corridor with the caltrops and the low cemented wall. A stealthy Ram gets the door open and spies a pair of goblins nestled behind the wall (the same set up as last time they were here). Every now and then a goblin peers over the barricade towards the door behind which the rogue hides. The plan is simple, Garumn is sent charging in- note on their way through the caltrop hall previously the adventurers cleared islands in the corridor to make a set of safe stepping places for them to quickly cross the space. [ATTACH type="full" alt="013 We're Back.jpg're Back.jpg"]122962[/ATTACH] [B]"We're back!"[/B] This route is still available, therefore Garumn charges down the passage, reaches over the wall and with his warhammer brains one of the two goblins there (with a crit). Dead. The second goblin pops up, spies the angry dwarf and attempts to flee the scene, back at the doorway Ram steps into view and fires an arrow into the back of the departing goblin’s head- also, dead. Fight over. [Goblins 100 XP] The Dark Squad, cautiously- lead by a stealthy Ramshambow venture further into goblin territory. The adventurers make it all the way back to the storeroom in which the rogue previously found a cask of ‘elf pudding’ (don’t ask). The next chamber on, the PCs know, is the great smoky hall- a mirror to Yusdrayl’s throne room, this place also marks the furthest the adventurers have been into the goblin’s lair. More great stealth checks later and Ram has discerned that there are guards in the long hall, at least three of them- skeletons armed with swords and bows, pacing the columned chamber. Just to note, and I’ve checked back through the Chat log in Fantasy Grounds- Ramshambow has made thirteen skill checks to this point in the session, his lowest roll so far is a ‘15’, and that’s before bonuses. Point of fact, nine of his thirteen skill checks have produced dice rolls of ‘18’+, that just can’t be right. Has he got a magnet on his laptop? Weighted electronic dice? So, the Dark Squad ready themselves again and then burst into the chamber. The closest skeleton is hit by Newt’s eldritch blast, and then is stabbed (twice) by a marauding Ram- it survives (I love it when Fantasy Ground rolls random HP for the monsters and comes up max, or close to max, that’s one tough SOB skeleton). Finally, Garumn barrels in and smashes the first of the undead down, and in doing so the dwarf paladin clears the way for… [ATTACH type="full" alt="014 Vincenbear.jpg"]122963[/ATTACH] [B]"Bear with me, get it- I said...", Garumn smirks- he's the funniest paladin in all creation.[/B] Vincenbear! That’s right, our shifter druid wildshapes into a brown bear, and then charges into action- causing several of his colleagues to scream and shout and dive out of the way as the roaring ursine rushes forward. Vincenbear smashes to pieces the next closest skeleton, and then roars his approval as he plods on to the third, his colleagues following close behind. Alas things do not go exactly to plan as the two remaining skeletons (there were four in the chamber) fight back, Vincenbear is stabbed several times as the PCs dice suddenly go wonky- three PCs in a row manage to muster a ‘1’. Garumn eventually connects and shatters the third skeleton, a moment later Vincenbear accounts for the last- but things have moved on since then. While the above action is taking place a goblin peers from a doorway a little further down the hall, soon after three of the little buggers emerge and start firing their bows at the adventurers. Hardly friendly. [Skeletons 200 XP] [ATTACH type="full" alt="015 Goblinville.jpg"]122964[/ATTACH] [B]"I'm just going to... BEAR... down on these goblins! Blimey, I'm a laugh-riot all-father." Garumn chortles to himself.[/B] The PCs however continue to roll low, and soon after Vincenbear is heavily wounded and struggling to go on. Newt, at last, eldritch blasts a goblin to atoms, but the fight seems to be at a stalemate- lots of attacks, very few hits- but then, perhaps in recompense, Garumn gets sliced and now the paladin’s looking hurt. Eventually Ram accounts for the second goblin, while the third to emerge from the side room has seen enough, it flees the scene, and… then a second or so later yet another group of goblins come charging out of the door dead ahead. Within the newly revealed chamber the adventurers spy- Goblinville, the entire tribe, it appears, is situated in the next chamber over. It seems the stakes just got a lot higher. Bear (playing Newt) at one-point shouts out- “look at the combat tracker!”, as I drop 30+ goblins into the initiative order (mostly non-combatants, but still- that’s a lot enemies). And then, at last, the Dark Squad find their meter- Garumn smashes down a goblin, while Vincenbear savages another, but that- alas, is time. The session, just short of four hours play, comes to a close. The Dark Squad are, as usual, fighting for their lives, and where’s the cleric (Erky) back in kobold-land, having big fun with his new little friends. More next time. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #159: Goblins! Goblins! Sponsored by Enya & in COLOUR.
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