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The Dark Squad in the Secrets of Saltmarsh #159: Goblins! Goblins! Sponsored by Enya & in COLOUR.
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<blockquote data-quote="Goonalan" data-source="post: 8156245" data-attributes="member: 16069"><p style="text-align: center"><strong>Dark Squad in Neverwinter Downtime Redux</strong></p><p></p><p><strong>Session #029a Hello Humphrey Far-Fer-Nar & goodbye to the Dark Squad.</strong></p><p><strong></strong></p><p><strong>Dark Squad (in alphabetical order, no egos here).</strong></p><p><strong>Buggles (played by Stu) Male Wood Elf Fighter Lvl 2/Rogue Lvl 3</strong></p><p><strong>New Tricks (played by Bear) Male Tabaxi Warlock Lvl 5</strong></p><p><strong>Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 5</strong></p><p><strong>Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 5</strong></p><p><strong></strong></p><p><strong>NPCs</strong></p><p><strong>Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 5</strong></p><p><strong><s>Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 </s>RIP*</strong></p><p><strong>*Trapped in the land of the bad dead ancestors.</strong></p><p><strong></strong></p><p><strong>Buggles’ undead servitor</strong></p><p><strong>Gwen Female Duergar Skeleton, in full-face helm and armour </strong></p><p><strong></strong></p><p><strong>NPC hangers-on, rescued prisoners of the Orcs</strong></p><p><strong>Geradil the “Inconceivable”, aging trapper (Male Human)</strong></p><p><strong>Spandwick the Magic Gnome, ex-stage mesmerist (Male Gnome)</strong></p><p><strong>Bel, the beautiful and lovely wife of Spandwick (Female Gnome)</strong></p><p></p><p>So, here we go again- the last bit of the Dark Squad’s downtime in the city of Neverwinter, and very specifically the bit in which we get to see if Newt lives or dies. The tabaxi has been a bad lad- in an old and dirty, hired for the occasion, warehouse the warlock has completed a ritual, with the help of a mage with very loose morals, Lira (also hired for the occasion). The ritual was to summon Jot, a quasit that Newt really would like to boss around (as his familiar), the bait for the summoning being a recently deceased streetwalker (it all got rather dark at the end of the last session). However, the last roll of the dice, to see how the ritual went, and a ‘1’, and Newt has not got an inspiration point, so he’s stuck with it.</p><p></p><p>Bear, who plays Newt, has been in touch via e-mail between sessions- he’d really like for Newt to live on, he went a bit far in the last session- but now he has seen the light, and would really (really) like to survive- pretty please, Mr. DM sir.</p><p></p><p>So, here we go-</p><p></p><p>POOOFFF!</p><p></p><p>[ATTACH=full]130481[/ATTACH]</p><p><strong>"Chin-Chin!"</strong></p><p></p><p>It’s a little old skool, the theatrics, and suddenly standing between Newt and Lira is a white tuxedo wearing handsome young man, a full mane of blond hair, a caramel suntan, he’s all cheek bones and white teeth.</p><p></p><p>The fine fellow brandishes a martini glass, which he slowly empties while spying his new friends over the rim.</p><p></p><p>“Chin-chin!”</p><p></p><p>Which as opening gambits go, is a doozy.</p><p></p><p>There follows an incredibly weird conversation.</p><p></p><p>Lira Vanderbilt, the hired mage-consultant, however is soon after not for hanging around- she attempts to flee, although the feeling quickly passes- seconds later she’s draped over the newly summoned young man, and complimenting the beautiful fellow at every turn.</p><p></p><p>“Oh. Humphrey, you’ve thought of simply everything, you’re so deliciously devilish…” Lira gasps.</p><p></p><p>That’s right the summoned creature introduces himself, he’s Humphrey Far-Fer-Nar.</p><p></p><p>He’s very polite, very posh/rich (clearly a noble), very well-educated/spoken, and incredibly charming.</p><p></p><p>And Newt is very much on his best behaviour.</p><p></p><p>The trio soon talk out the conundrum, Humphrey takes a moment to precis the situation-</p><p></p><p>“Just think, if it wasn’t for your mistake young Newt- we would never have met, we would have never have got to know each other, and I am certain that we’re going to be very… very good friends.”</p><p></p><p>Just for info Lira is subject to Humphrey’s charm person spell- and she failed her save with a ‘1’- so, that’s catching, while Newt is having his mind read- detect thoughts, and so the summoned being has very quickly got the measure of this encounter.</p><p></p><p>I can’t believe Bear/Newt spent all week fretting about what was going to come through the portal, this fellow seems hardly dark at all. A little devilish, perhaps. Besides what would be the point of just porting in some fiery hellion to start a fracas.</p><p></p><p>No, fighting is so gauche- it’s what the PC/players do, I am a DM- a class above, and understand that devils and demons are not (at least the management) interested in short term gains, they have their eyes on more (terrible) long term goals.</p><p></p><p>Eventually Humphrey indicates that the chitter-chat is over, now to the serious business of the evening- there are the three persons/bodies in the warehouse- Newt, Lira, and the dead prostitute. Newt has to decide, who does what. Humphrey states- “One dies, one comes with me, and one stays here to serve me- you choose who goes where my new best friend.”</p><p></p><p>Newt choses to stay here on Faerun, the alternative- the tabaxi enquired, very politely, was a one-way jaunt to Avernus. He chooses to serve, and for Lira to go with Humphrey (to Avernus), and the dead woman, well- she stays dead- an elegant, simple solution.</p><p></p><p>Although the DM is unsure why he didn’t choose the following (or a version)- one to die= the dead prostitute, one to serve= Lira, one to go with Humphrey= the dead prostitute, again. That would work too.</p><p></p><p>Nobody said they had to be different ‘ones’, as it were. Newt just seemed to assume this, most odd- and Bear is such a clever fellow in real life. Let’s hope he doesn’t realise how foolish he has been.</p><p></p><p>Humphrey, before his departure also takes half of everything that Newt owns- half of all the tabaxi’s money, that’s approx. 500 gold coins. He also takes possession of the warlock’s magical cloak, a +1 cloak of protection- I think that cost him around 700gp. Well, this is turning into a very expensive evening.</p><p></p><p>That was a lovely conversation to have, Newt/Bear was seething- but keeping a lid on it throughout, while the rest of the gang- well, they were pretty much laughing all through the encounter, it took us over thirty minutes of back and forth to get to here.</p><p></p><p>I thought at one point Stu (who plays Buggles) was crying on the VTT/Discord, he was so amused.</p><p></p><p>Humphrey gets Newt to sign a blood contract, actually the page he signs is blank- as Humphrey stated at the time- “awful rush, but I’ll sketch down a few thoughts and details later on. It’s important to keep it all legal like, for your protection.” The ever-so considerate Humphrey will be back to check in with Newt in ten sessions time, that’s an abstract/non-specific amount of time later, but- it’ll do for now. At which point he will, of course, take a bunch more of Newt’s stuff- as tribute. The fiend makes it clear that when it comes to the final wrangling over Newt’s soul then the lawyers may have to get involved (Humphrey vs Belphegor), but until then- he’s going to be calling in at regular intervals, to collect his dues, and maybe also to set Newt at a task or two.</p><p></p><p>“You’re mine now.” Humphrey makes it sound as if the tabaxi has just won a holiday.</p><p></p><p>Newt spends much of the rest of the night (after Humphrey and Lira depart) cleaning the warehouse top to bottom, and then creeping through the dark streets to an open sewer- in which the dead prostitute’s body is deposited. Then hot foot- all the way back to the Dog Arms Inn.</p><p></p><p>As it turns out Gundren Rockseeker and Daktari are still in the barroom, enjoying a little after hours refreshments- a ‘lock-in’, the elderly dwarf is delighted to see the tabaxi- “You’re a lucky feller, you missed all the excitement tonight.” Newt is, of course, wondering what could be more exciting than the night he has just had.</p><p></p><p>Newt has won the Dog Arms Inn meat raffle- half-a-pound of pork sausages, and a tray of lamb chops- he is, indeed- as both Gundren and Daktari declare repeatedly, an incredibly lucky feller.</p><p></p><p>Note the meat raffle was a big thing in the boozer when I was a much younger man.</p><p></p><p>Also, as a good DM I didn’t want Bear/Newt to think that he hadn’t got anything out of the experience. Newt has always been a winner in my eyes.</p><p></p><p>[Newt summons Humphrey 500 XP]</p><p></p><p>So, I can’t tell you who, or indeed what, Humphrey is- and please don’t guess in this forum, that would spoil the surprise.</p><p></p><p>Next day.</p><p></p><p>Nothing untoward happens, and Newt is very relieved. However he’s also very keen to get the show on the road, the tabaxi convinces his colleagues that downtime in Neverwinter is done- oddly the only PC that still has a list of downtime tasks to do is… Newt. The list gets scrubbed.</p><p></p><p>So, next- the saying of farewell, firstly the inconceivable Geradil says adieu, and rewards each of his rescuers with a healing potion; Spandwick and Bel have no money or treasure with which to reward the Dark Squad- they are however tearful, and very grateful for their lives. Note Newt is Bel’s favourite, the beautiful female gnome likes to stroke the tabaxi, and he’s happy to oblige her. Bel goes to do so but shies away at the last moment- something doesn’t feel right, something’s different- she’s suddenly very nervous of Newt. Most odd.</p><p></p><p>Last to depart is Erky, who like his compatriots has nothing of great value to give, except his heartfelt thanks, and maybe a few friendly words of advice. Buggles is certain that they will meet again somewhere further along the road of life.</p><p></p><p>[ATTACH=full]130482[/ATTACH]</p><p><strong>Final Farewells.</strong></p><p></p><p>[Goodbye to the NPCs 500 XP]</p><p></p><p>The farewells done with, now for the voice over for the Dark Squad’s departure, on a boat called Waverider, bound for a small town on the edge of the Mere of Dead Men, almost exactly halfway between Neverwinter and Waterdeep. Their final destination is Saltmarsh, although Waverider will be dropping the Dark Squad off in a small fishing village called Ashby, from there it’s a couple of hours walk to Farhill Mine, owned by Gundren Rockseeker.</p><p></p><p>Here’s the story in full, although for ease of digestion broken down into bite-size morsels-</p><p></p><p>1) Gundren tells the Dark Squad about how he made his money, courtesy of a mine in/near Phandalin, but he paid the price for his fortune- his older brother Tharden was killed, while he was kidnapped by goblins- beaten to within an inch of his life, and his younger brother Nundro was reduced to a child-like state by a vicious torturing drow.</p><p></p><p>2) Gundren has had enough, he wants to retire while he can, he’s going to need at least six months to sort out something with regard to the newly found Durgeddin the Black forges, and to sort out his operation in Phandalin.</p><p></p><p>3) Gundren wants to retire to Saltmarsh, he’s been there half-a-dozen times and the sea, and the wilds, and the size of it- not too big, not too small, excites him. It’s a great place, close to his latest venture- Farhill mine, but…</p><p></p><p>4) It seems some folk in Saltmarsh are still finding it difficult to accept the presence of the mine, and particularly his dwarven compatriots (see below) in the region. Saltmarsh, as Gundren describes it, is experiencing growing pains.</p><p></p><p>5) Farhill mine has been a going concern for three years now, and is starting to really make some money. There are now two hundred workers on site, mostly dwarves from Gundren’s clan, but also a good number of locals. The mine supervisor- Manistrad Copperlocks is great at her job, although… it seems she is not so adept at dealing with the locals.</p><p></p><p>6) Eventually, here’s Gundren’s offer- he’d like to purchase six month’s of the Dark Squad’s time (maybe longer). He’s written a letter to Manistrad by way of an introduction to the Dark Squad- they’re to help her out, she’s to put them to work. Not as miners, but as problem solvers. As Gundren states- “first, you need to earn Manistrad’s trust.”</p><p></p><p>7) Manistrad’s trust won, Gundren will suggest that the Dark Squad move to Saltmarsh proper and start to get involved in the town- fixing whatever problems exist, helping out the local authorities, making a name for themselves, and perhaps even representing the Farhill mining concern on the local council.</p><p></p><p>8) Gundren is happy to divulge that the money to set up Farhill was a three way split, with loans secured from the Neverwinter and Waterdeep authorities, along with a large chunk of his own capital. It seems no-one wants this project to fail, and this being the case the mine is allowed to have a representative on the Saltmarsh council. At present this is Manistrad but chatter doesn’t seem to be her strong suit. Gundren was wondering if one (Vinnie) of the Dark Squad could perhaps step up?</p><p></p><p>9) Last bit, probably, Saltmarsh sits on the edge of adventure- the Mere of the Dead Men is but a stone’s throw away. So, in conclusion- go to Saltmarsh, sort whatever needs sorting out. Make it a happy place for Gundren to retire to, and in the process- get away from Neverwinter (& Ashardalon etc.), start afresh, and perhaps make your fortune.</p><p></p><p>[ATTACH=full]130483[/ATTACH]</p><p><strong>Saltmarsh is just about here on the map.</strong></p><p></p><p>Or something similar, and keep in mind that the PCs are buying this because we’ve had a number of chats about what comes next.</p><p></p><p>This is collusion, we’re all in this together.</p><p></p><p>[Gundren’s new task 500 XP]</p><p></p><p>Just to remind you- no spoilers here.</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">NO SPOLIERS!</span></strong></p><p></p><p>So, I’ve drawn a map of the Saltmarsh region, I’ve got at least three (small) adventures planned- all set in and around Farhill mine, and while the Dark Squad are sorting these out it’ll give me a chance to build something on Fantasy Grounds with what comes next.</p><p></p><p>Some things I have stolen, some things I have mangled and reshaped, some things I have just plain gone and made up.</p><p></p><p>I sold the players on the fact that this was to be an old school style campaign interlude, their PCs are going to spend six months to a year in Saltmarsh. They’re going to ride into town (sorta) make friends and enemies, solve problems- go on wild adventures, uncover whatever needs to be uncovered and… well, all of the usual stuff.</p><p></p><p>This is how I/we used to do it back in the (g)olden days, generally (I was pretty much always the DM) I’d draw a pencil map of a region, put six dots on the map- towns and villages, and fill in all of the other hexes only when the PCs explored them.</p><p></p><p>We’re back to this, and I for one, can’t wait.</p><p></p><p>However there’s no reason to wait, because it starts… Now.</p><p></p><p>Or else, in the next (but one) bit- the rest of this session.</p><p></p><p>This was the funniest session of D&D I have played for a good few years (most amusing, and happiest- everyone riffing off each other), and particularly (of course) Newt’s excellent summoning ceremony as described above. The rest of the session was also a joy to behold, but we’ll get to that.</p><p></p><p>Great work fellers- Merry Christmas, all.</p><p></p><p>Stay safe and well.</p><p></p><p>Cheers the Dark Squad and goonalan.</p></blockquote><p></p>
[QUOTE="Goonalan, post: 8156245, member: 16069"] [CENTER][B]Dark Squad in Neverwinter Downtime Redux[/B][/CENTER] [B]Session #029a Hello Humphrey Far-Fer-Nar & goodbye to the Dark Squad. Dark Squad (in alphabetical order, no egos here). Buggles (played by Stu) Male Wood Elf Fighter Lvl 2/Rogue Lvl 3 New Tricks (played by Bear) Male Tabaxi Warlock Lvl 5 Ramshambo (played by Kev) Male Half-Elf Rogue Lvl 5 Vincenzo (played by Haggis) Male Shifter (Wildhunt) Druid Lvl 5 NPCs Daktari Male Human Uthgardt Sky Pony Barbarian Lvl 5 [S]Garumn Male Mountain Dwarf Paladin of Moradin Lvl 5 [/S]RIP* *Trapped in the land of the bad dead ancestors. Buggles’ undead servitor Gwen Female Duergar Skeleton, in full-face helm and armour NPC hangers-on, rescued prisoners of the Orcs Geradil the “Inconceivable”, aging trapper (Male Human) Spandwick the Magic Gnome, ex-stage mesmerist (Male Gnome) Bel, the beautiful and lovely wife of Spandwick (Female Gnome)[/B] So, here we go again- the last bit of the Dark Squad’s downtime in the city of Neverwinter, and very specifically the bit in which we get to see if Newt lives or dies. The tabaxi has been a bad lad- in an old and dirty, hired for the occasion, warehouse the warlock has completed a ritual, with the help of a mage with very loose morals, Lira (also hired for the occasion). The ritual was to summon Jot, a quasit that Newt really would like to boss around (as his familiar), the bait for the summoning being a recently deceased streetwalker (it all got rather dark at the end of the last session). However, the last roll of the dice, to see how the ritual went, and a ‘1’, and Newt has not got an inspiration point, so he’s stuck with it. Bear, who plays Newt, has been in touch via e-mail between sessions- he’d really like for Newt to live on, he went a bit far in the last session- but now he has seen the light, and would really (really) like to survive- pretty please, Mr. DM sir. So, here we go- POOOFFF! [ATTACH type="full" alt="2901.jpg"]130481[/ATTACH] [B]"Chin-Chin!"[/B] It’s a little old skool, the theatrics, and suddenly standing between Newt and Lira is a white tuxedo wearing handsome young man, a full mane of blond hair, a caramel suntan, he’s all cheek bones and white teeth. The fine fellow brandishes a martini glass, which he slowly empties while spying his new friends over the rim. “Chin-chin!” Which as opening gambits go, is a doozy. There follows an incredibly weird conversation. Lira Vanderbilt, the hired mage-consultant, however is soon after not for hanging around- she attempts to flee, although the feeling quickly passes- seconds later she’s draped over the newly summoned young man, and complimenting the beautiful fellow at every turn. “Oh. Humphrey, you’ve thought of simply everything, you’re so deliciously devilish…” Lira gasps. That’s right the summoned creature introduces himself, he’s Humphrey Far-Fer-Nar. He’s very polite, very posh/rich (clearly a noble), very well-educated/spoken, and incredibly charming. And Newt is very much on his best behaviour. The trio soon talk out the conundrum, Humphrey takes a moment to precis the situation- “Just think, if it wasn’t for your mistake young Newt- we would never have met, we would have never have got to know each other, and I am certain that we’re going to be very… very good friends.” Just for info Lira is subject to Humphrey’s charm person spell- and she failed her save with a ‘1’- so, that’s catching, while Newt is having his mind read- detect thoughts, and so the summoned being has very quickly got the measure of this encounter. I can’t believe Bear/Newt spent all week fretting about what was going to come through the portal, this fellow seems hardly dark at all. A little devilish, perhaps. Besides what would be the point of just porting in some fiery hellion to start a fracas. No, fighting is so gauche- it’s what the PC/players do, I am a DM- a class above, and understand that devils and demons are not (at least the management) interested in short term gains, they have their eyes on more (terrible) long term goals. Eventually Humphrey indicates that the chitter-chat is over, now to the serious business of the evening- there are the three persons/bodies in the warehouse- Newt, Lira, and the dead prostitute. Newt has to decide, who does what. Humphrey states- “One dies, one comes with me, and one stays here to serve me- you choose who goes where my new best friend.” Newt choses to stay here on Faerun, the alternative- the tabaxi enquired, very politely, was a one-way jaunt to Avernus. He chooses to serve, and for Lira to go with Humphrey (to Avernus), and the dead woman, well- she stays dead- an elegant, simple solution. Although the DM is unsure why he didn’t choose the following (or a version)- one to die= the dead prostitute, one to serve= Lira, one to go with Humphrey= the dead prostitute, again. That would work too. Nobody said they had to be different ‘ones’, as it were. Newt just seemed to assume this, most odd- and Bear is such a clever fellow in real life. Let’s hope he doesn’t realise how foolish he has been. Humphrey, before his departure also takes half of everything that Newt owns- half of all the tabaxi’s money, that’s approx. 500 gold coins. He also takes possession of the warlock’s magical cloak, a +1 cloak of protection- I think that cost him around 700gp. Well, this is turning into a very expensive evening. That was a lovely conversation to have, Newt/Bear was seething- but keeping a lid on it throughout, while the rest of the gang- well, they were pretty much laughing all through the encounter, it took us over thirty minutes of back and forth to get to here. I thought at one point Stu (who plays Buggles) was crying on the VTT/Discord, he was so amused. Humphrey gets Newt to sign a blood contract, actually the page he signs is blank- as Humphrey stated at the time- “awful rush, but I’ll sketch down a few thoughts and details later on. It’s important to keep it all legal like, for your protection.” The ever-so considerate Humphrey will be back to check in with Newt in ten sessions time, that’s an abstract/non-specific amount of time later, but- it’ll do for now. At which point he will, of course, take a bunch more of Newt’s stuff- as tribute. The fiend makes it clear that when it comes to the final wrangling over Newt’s soul then the lawyers may have to get involved (Humphrey vs Belphegor), but until then- he’s going to be calling in at regular intervals, to collect his dues, and maybe also to set Newt at a task or two. “You’re mine now.” Humphrey makes it sound as if the tabaxi has just won a holiday. Newt spends much of the rest of the night (after Humphrey and Lira depart) cleaning the warehouse top to bottom, and then creeping through the dark streets to an open sewer- in which the dead prostitute’s body is deposited. Then hot foot- all the way back to the Dog Arms Inn. As it turns out Gundren Rockseeker and Daktari are still in the barroom, enjoying a little after hours refreshments- a ‘lock-in’, the elderly dwarf is delighted to see the tabaxi- “You’re a lucky feller, you missed all the excitement tonight.” Newt is, of course, wondering what could be more exciting than the night he has just had. Newt has won the Dog Arms Inn meat raffle- half-a-pound of pork sausages, and a tray of lamb chops- he is, indeed- as both Gundren and Daktari declare repeatedly, an incredibly lucky feller. Note the meat raffle was a big thing in the boozer when I was a much younger man. Also, as a good DM I didn’t want Bear/Newt to think that he hadn’t got anything out of the experience. Newt has always been a winner in my eyes. [Newt summons Humphrey 500 XP] So, I can’t tell you who, or indeed what, Humphrey is- and please don’t guess in this forum, that would spoil the surprise. Next day. Nothing untoward happens, and Newt is very relieved. However he’s also very keen to get the show on the road, the tabaxi convinces his colleagues that downtime in Neverwinter is done- oddly the only PC that still has a list of downtime tasks to do is… Newt. The list gets scrubbed. So, next- the saying of farewell, firstly the inconceivable Geradil says adieu, and rewards each of his rescuers with a healing potion; Spandwick and Bel have no money or treasure with which to reward the Dark Squad- they are however tearful, and very grateful for their lives. Note Newt is Bel’s favourite, the beautiful female gnome likes to stroke the tabaxi, and he’s happy to oblige her. Bel goes to do so but shies away at the last moment- something doesn’t feel right, something’s different- she’s suddenly very nervous of Newt. Most odd. Last to depart is Erky, who like his compatriots has nothing of great value to give, except his heartfelt thanks, and maybe a few friendly words of advice. Buggles is certain that they will meet again somewhere further along the road of life. [ATTACH type="full" alt="2902.jpg"]130482[/ATTACH] [B]Final Farewells.[/B] [Goodbye to the NPCs 500 XP] The farewells done with, now for the voice over for the Dark Squad’s departure, on a boat called Waverider, bound for a small town on the edge of the Mere of Dead Men, almost exactly halfway between Neverwinter and Waterdeep. Their final destination is Saltmarsh, although Waverider will be dropping the Dark Squad off in a small fishing village called Ashby, from there it’s a couple of hours walk to Farhill Mine, owned by Gundren Rockseeker. Here’s the story in full, although for ease of digestion broken down into bite-size morsels- 1) Gundren tells the Dark Squad about how he made his money, courtesy of a mine in/near Phandalin, but he paid the price for his fortune- his older brother Tharden was killed, while he was kidnapped by goblins- beaten to within an inch of his life, and his younger brother Nundro was reduced to a child-like state by a vicious torturing drow. 2) Gundren has had enough, he wants to retire while he can, he’s going to need at least six months to sort out something with regard to the newly found Durgeddin the Black forges, and to sort out his operation in Phandalin. 3) Gundren wants to retire to Saltmarsh, he’s been there half-a-dozen times and the sea, and the wilds, and the size of it- not too big, not too small, excites him. It’s a great place, close to his latest venture- Farhill mine, but… 4) It seems some folk in Saltmarsh are still finding it difficult to accept the presence of the mine, and particularly his dwarven compatriots (see below) in the region. Saltmarsh, as Gundren describes it, is experiencing growing pains. 5) Farhill mine has been a going concern for three years now, and is starting to really make some money. There are now two hundred workers on site, mostly dwarves from Gundren’s clan, but also a good number of locals. The mine supervisor- Manistrad Copperlocks is great at her job, although… it seems she is not so adept at dealing with the locals. 6) Eventually, here’s Gundren’s offer- he’d like to purchase six month’s of the Dark Squad’s time (maybe longer). He’s written a letter to Manistrad by way of an introduction to the Dark Squad- they’re to help her out, she’s to put them to work. Not as miners, but as problem solvers. As Gundren states- “first, you need to earn Manistrad’s trust.” 7) Manistrad’s trust won, Gundren will suggest that the Dark Squad move to Saltmarsh proper and start to get involved in the town- fixing whatever problems exist, helping out the local authorities, making a name for themselves, and perhaps even representing the Farhill mining concern on the local council. 8) Gundren is happy to divulge that the money to set up Farhill was a three way split, with loans secured from the Neverwinter and Waterdeep authorities, along with a large chunk of his own capital. It seems no-one wants this project to fail, and this being the case the mine is allowed to have a representative on the Saltmarsh council. At present this is Manistrad but chatter doesn’t seem to be her strong suit. Gundren was wondering if one (Vinnie) of the Dark Squad could perhaps step up? 9) Last bit, probably, Saltmarsh sits on the edge of adventure- the Mere of the Dead Men is but a stone’s throw away. So, in conclusion- go to Saltmarsh, sort whatever needs sorting out. Make it a happy place for Gundren to retire to, and in the process- get away from Neverwinter (& Ashardalon etc.), start afresh, and perhaps make your fortune. [ATTACH type="full" alt="2903.jpg"]130483[/ATTACH] [B]Saltmarsh is just about here on the map.[/B] Or something similar, and keep in mind that the PCs are buying this because we’ve had a number of chats about what comes next. This is collusion, we’re all in this together. [Gundren’s new task 500 XP] Just to remind you- no spoilers here. [CENTER][B][SIZE=7]NO SPOLIERS![/SIZE][/B][/CENTER] So, I’ve drawn a map of the Saltmarsh region, I’ve got at least three (small) adventures planned- all set in and around Farhill mine, and while the Dark Squad are sorting these out it’ll give me a chance to build something on Fantasy Grounds with what comes next. Some things I have stolen, some things I have mangled and reshaped, some things I have just plain gone and made up. I sold the players on the fact that this was to be an old school style campaign interlude, their PCs are going to spend six months to a year in Saltmarsh. They’re going to ride into town (sorta) make friends and enemies, solve problems- go on wild adventures, uncover whatever needs to be uncovered and… well, all of the usual stuff. This is how I/we used to do it back in the (g)olden days, generally (I was pretty much always the DM) I’d draw a pencil map of a region, put six dots on the map- towns and villages, and fill in all of the other hexes only when the PCs explored them. We’re back to this, and I for one, can’t wait. However there’s no reason to wait, because it starts… Now. Or else, in the next (but one) bit- the rest of this session. This was the funniest session of D&D I have played for a good few years (most amusing, and happiest- everyone riffing off each other), and particularly (of course) Newt’s excellent summoning ceremony as described above. The rest of the session was also a joy to behold, but we’ll get to that. Great work fellers- Merry Christmas, all. Stay safe and well. Cheers the Dark Squad and goonalan. [/QUOTE]
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The Dark Squad in the Secrets of Saltmarsh #159: Goblins! Goblins! Sponsored by Enya & in COLOUR.
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