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General Tabletop Discussion
*Pathfinder & Starfinder
The Dark Sun Weapon Breakage Rule - How do you feel about it?
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<blockquote data-quote="Aegeri" data-source="post: 5218003" data-attributes="member: 78116"><p>I think this is a good and excellently considered mechanic. Any random factor that basically exists only to punish players isn't very good in my book. As PCs need to face far more encounters than any creature the chance of any random weapon breakage affecting them is basically 100%. Given how often players roll natural 1s in my current games, they would need a backpack full of weapons to avoid being permanently screwed (hard to use weapon powers without a weapon in 4E).</p><p></p><p>So I like the idea that it's a choice, because you never know when you might want it or need it. It does give an advantage - albeit still a risky one - to metal weapons as well. I see it being used quite a lot, because there is little worse than missing with an important encounter or daily power and doing essentially nothing. It also avoids the pitfall of being a random mechanic that just arbitrarily punishes players.</p><p></p><p></p><p></p><p>That is an absolutely terrible rule on so many levels. For one it completely bones high [W] powers, weapons with the brutal property are basically counter-intuitively made less effective and I'm not sure how that interacts with a monks unarmed strike. Not to mention it makes lower dice weapons increasingly useless, like daggers who have a 50% chance of basically doing 1 damage (as they will do 1 damage on a 1 or a 4). So basically everyone will take a d8 or higher sized weapon, because you've made everything that rolls a d4 or d6 next to worthless.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5218003, member: 78116"] I think this is a good and excellently considered mechanic. Any random factor that basically exists only to punish players isn't very good in my book. As PCs need to face far more encounters than any creature the chance of any random weapon breakage affecting them is basically 100%. Given how often players roll natural 1s in my current games, they would need a backpack full of weapons to avoid being permanently screwed (hard to use weapon powers without a weapon in 4E). So I like the idea that it's a choice, because you never know when you might want it or need it. It does give an advantage - albeit still a risky one - to metal weapons as well. I see it being used quite a lot, because there is little worse than missing with an important encounter or daily power and doing essentially nothing. It also avoids the pitfall of being a random mechanic that just arbitrarily punishes players. That is an absolutely terrible rule on so many levels. For one it completely bones high [W] powers, weapons with the brutal property are basically counter-intuitively made less effective and I'm not sure how that interacts with a monks unarmed strike. Not to mention it makes lower dice weapons increasingly useless, like daggers who have a 50% chance of basically doing 1 damage (as they will do 1 damage on a 1 or a 4). So basically everyone will take a d8 or higher sized weapon, because you've made everything that rolls a d4 or d6 next to worthless. [/QUOTE]
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The Dark Sun Weapon Breakage Rule - How do you feel about it?
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