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<blockquote data-quote="Erekose13" data-source="post: 1460653" data-attributes="member: 3387"><p>Wow go to sleep for the night and everyone floods the thread. Okay lets see if I can cover all this:</p><p></p><p>Thanee - dire wolf: hmm, I have been thinking about this one and any wild beast like a dire wolf or even a regular one would need significant investment not only in time and money but also in feats/skills I think. As it is the equivalent to a 7th level druid's companion I think it is out of reach for you at this level. </p><p></p><p>Ferrix - warbeast: I am currently comparing Grizzle's stats to a dire wolf and they look pretty darn close. I think that I would prefer to leave off the exceptional stats. Dropping those I could see you being able to buy him. Anything more would require investing more than just money I think. Without the special stats you can pay for him with the listed 100gp price. Above that you need to equip him or get some ability like a druid or ranger's animal companion.</p><p></p><p>Quirhid - casting from a mount: As long as you have some skill at riding and a decent concentration as well as a war-trained mount and you stay away from melee combat then I don't see a problem taking 10 on your ride/concentration checks to cast from a mount that isn't moving.</p><p></p><p>Serpent Eye - languages: Thats a good question. I havent really populated the world with all sorts of humanoid monsters. The enemies you are likely to face will be largely nature based or player-races from other cultures/countries. The book I am basing this off of has a very extensive list of languages so here are some of the ones from foreign countries:</p><p></p><p>Thoti-Eannorean - think ancient greek, its the mother tongue of the countries of the inner sea and the only place used is in the Chronicle of the Tusk, the holy book of the Thousand Temples.</p><p></p><p>Dunyanic - the tongue of the far-north, only those with access to the Dunyanic psion training or who have been ranging that far north would really use it.</p><p></p><p>Tydonii - language of Ce Tydonn</p><p>Gallish - language of Galeoth</p><p>Thunyeric - language of Thunyeric</p><p>Low Sheyic - language of the Nansur Empire = Common</p><p>Conriyan - language of Conriya</p><p>Ainoni - language of High Ainon</p><p>Scylvendi - language of the Scylvendi</p><p></p><p>Gilcunya - language used to describe magic in the gnostic school - The Mandate</p><p>High Kunna - language used to describe magic in the anagogic schools (the other three)</p><p></p><p>There is one more bestial language belonging to a creature called the Sranc, a bestial creature that used to hail from the far north, plaguing the ancient lands of the Kuniuri. It is called Aghurzoi or the Cut Tongue.</p><p></p><p>Celestial, Infernal and Abyssal all exist too.</p><p></p><p>Character review: gonna try to go over everyones characters. Finished Ghostknights last night though: </p><p>19hps (5d4+5, 4+2.5*4+5=19)</p><p>grapple +2 (bab +1, Str +1)</p><p>fort +2 (base +1, con +1)</p><p>reflex +4 (base +1, dex +1, feat +2)</p><p>+6 skill points (2 base + 4 int +1 human *8=56)</p><p>dont forget the bonus for alertness from your familiar</p><p>setting appropriate languages: actually you get 2 more see above for suggestions.</p><p>money; I calculate 4785.02gp spent + 475.52 =5260.54 = 3739.46 left to spend. I imagine some of it was spent adding to your spell book but could you spell it out for me.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 1460653, member: 3387"] Wow go to sleep for the night and everyone floods the thread. Okay lets see if I can cover all this: Thanee - dire wolf: hmm, I have been thinking about this one and any wild beast like a dire wolf or even a regular one would need significant investment not only in time and money but also in feats/skills I think. As it is the equivalent to a 7th level druid's companion I think it is out of reach for you at this level. Ferrix - warbeast: I am currently comparing Grizzle's stats to a dire wolf and they look pretty darn close. I think that I would prefer to leave off the exceptional stats. Dropping those I could see you being able to buy him. Anything more would require investing more than just money I think. Without the special stats you can pay for him with the listed 100gp price. Above that you need to equip him or get some ability like a druid or ranger's animal companion. Quirhid - casting from a mount: As long as you have some skill at riding and a decent concentration as well as a war-trained mount and you stay away from melee combat then I don't see a problem taking 10 on your ride/concentration checks to cast from a mount that isn't moving. Serpent Eye - languages: Thats a good question. I havent really populated the world with all sorts of humanoid monsters. The enemies you are likely to face will be largely nature based or player-races from other cultures/countries. The book I am basing this off of has a very extensive list of languages so here are some of the ones from foreign countries: Thoti-Eannorean - think ancient greek, its the mother tongue of the countries of the inner sea and the only place used is in the Chronicle of the Tusk, the holy book of the Thousand Temples. Dunyanic - the tongue of the far-north, only those with access to the Dunyanic psion training or who have been ranging that far north would really use it. Tydonii - language of Ce Tydonn Gallish - language of Galeoth Thunyeric - language of Thunyeric Low Sheyic - language of the Nansur Empire = Common Conriyan - language of Conriya Ainoni - language of High Ainon Scylvendi - language of the Scylvendi Gilcunya - language used to describe magic in the gnostic school - The Mandate High Kunna - language used to describe magic in the anagogic schools (the other three) There is one more bestial language belonging to a creature called the Sranc, a bestial creature that used to hail from the far north, plaguing the ancient lands of the Kuniuri. It is called Aghurzoi or the Cut Tongue. Celestial, Infernal and Abyssal all exist too. Character review: gonna try to go over everyones characters. Finished Ghostknights last night though: 19hps (5d4+5, 4+2.5*4+5=19) grapple +2 (bab +1, Str +1) fort +2 (base +1, con +1) reflex +4 (base +1, dex +1, feat +2) +6 skill points (2 base + 4 int +1 human *8=56) dont forget the bonus for alertness from your familiar setting appropriate languages: actually you get 2 more see above for suggestions. money; I calculate 4785.02gp spent + 475.52 =5260.54 = 3739.46 left to spend. I imagine some of it was spent adding to your spell book but could you spell it out for me. [/QUOTE]
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