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The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!
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<blockquote data-quote="Staffan" data-source="post: 7690944" data-attributes="member: 907"><p>That's not how Open Content works. Open Content is the stuff people get to use under the OGL. Product Identity is reserving a portion of what would otherwise be open content as off-limits.</p><p></p><p>For example, let's say you're writing a book about the gods of your setting. You could do a Open Content/Product Identity declaration that goes something like this: "All spells, feats, magic items, stat blocks, and other game mechanics in this book are Open Content. Names of people, places, organizations, and so on are Product Identity." You should probably be more specific than that, but it works for the purposes of this example.</p><p></p><p>Then, your book contains this feat:</p><p></p><p></p><p></p><p>Then, another creator could include that feat in a hypothetical book, as long as they didn't mention Anderia. Perhaps they could instead call it "Blessing of the War Goddess".</p><p></p><p></p><p></p><p>What you're missing is that the DM's Guild is under the control of Wizards, which means they can say "That's not how this is supposed to work. Bad Barantor! No soup for you!" Moreover, they have explicitly said that they <em>will</em> do that: </p><p></p><p></p><p></p><p>Also, if you were releasing stuff under the OGL instead, people could do exactly what you say, without any recourse at all. And still, people have been releasing a <em>lot</em> of stuff under the OGL over the last 15 years. Paizo are releasing their whole Pathfinder RPG under the OGL, and they seem to be doing fine. There are numerous settings released as OGL, and they have been doing OK.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7690944, member: 907"] That's not how Open Content works. Open Content is the stuff people get to use under the OGL. Product Identity is reserving a portion of what would otherwise be open content as off-limits. For example, let's say you're writing a book about the gods of your setting. You could do a Open Content/Product Identity declaration that goes something like this: "All spells, feats, magic items, stat blocks, and other game mechanics in this book are Open Content. Names of people, places, organizations, and so on are Product Identity." You should probably be more specific than that, but it works for the purposes of this example. Then, your book contains this feat: Then, another creator could include that feat in a hypothetical book, as long as they didn't mention Anderia. Perhaps they could instead call it "Blessing of the War Goddess". What you're missing is that the DM's Guild is under the control of Wizards, which means they can say "That's not how this is supposed to work. Bad Barantor! No soup for you!" Moreover, they have explicitly said that they [I]will[/I] do that: Also, if you were releasing stuff under the OGL instead, people could do exactly what you say, without any recourse at all. And still, people have been releasing a [I]lot[/I] of stuff under the OGL over the last 15 years. Paizo are releasing their whole Pathfinder RPG under the OGL, and they seem to be doing fine. There are numerous settings released as OGL, and they have been doing OK. [/QUOTE]
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The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!
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