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The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!
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<blockquote data-quote="Mark CMG" data-source="post: 7691033" data-attributes="member: 10479"><p>That saturation point on the DMGuild is probably going to be a couple/few years off, at least. There will be an initial boom where everyone who ever had an idea for an adventure scrambles to be an early adopter and learns how much work it is. We'll watch the complaints from buyers saying they're seeing the same art in too many similar products. There will be a period when we see a bunch of folks trying to parallel the WotC release schedule thematically and winding up be just one in a crowd. Then, I think we'll see some cream rise to the top as some quality risk-takers do their own thing and pick out some underserved sections of FR and put some new but well-integrated spins on subjects folks discover they didn't know they'd need. These will be the ideas and products WotC would do well to latch onto as they move forward.</p><p></p><p>Make no mistake, DMGuild is a talent show with WotC in a front row seat. Much in the same way they snagged the consistent and prolific Mike Mearls out of the Era 3.5, they have the chance to re-invigorate their freelancer list from what shows up from many unexpected corners of the gamerverse. The best of the folks that will do well on DMGuild will be creators who are both innovators and know how to follow the rules WotC has set up, and WotC will have access to the hard sales data and customer feedback to know precisely who is doing what.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 7691033, member: 10479"] That saturation point on the DMGuild is probably going to be a couple/few years off, at least. There will be an initial boom where everyone who ever had an idea for an adventure scrambles to be an early adopter and learns how much work it is. We'll watch the complaints from buyers saying they're seeing the same art in too many similar products. There will be a period when we see a bunch of folks trying to parallel the WotC release schedule thematically and winding up be just one in a crowd. Then, I think we'll see some cream rise to the top as some quality risk-takers do their own thing and pick out some underserved sections of FR and put some new but well-integrated spins on subjects folks discover they didn't know they'd need. These will be the ideas and products WotC would do well to latch onto as they move forward. Make no mistake, DMGuild is a talent show with WotC in a front row seat. Much in the same way they snagged the consistent and prolific Mike Mearls out of the Era 3.5, they have the chance to re-invigorate their freelancer list from what shows up from many unexpected corners of the gamerverse. The best of the folks that will do well on DMGuild will be creators who are both innovators and know how to follow the rules WotC has set up, and WotC will have access to the hard sales data and customer feedback to know precisely who is doing what. [/QUOTE]
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