Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iosue" data-source="post: 7691538" data-attributes="member: 6680772"><p>There seems to be a discrepancy between the DMGuild FAQ and the Content Agreement. The FAQ says:</p><p></p><p></p><p></p><p>The content agreement, though, says:</p><p></p><p></p><p>Now of course, the former talks about "own" and the latter talks about "exclusive licence". But the upshot is that while the FAQ says WotC will purchase your IP outright if they use it, by the terms of the agreement, WotC can use freely use the IP without purchasing it.</p><p></p><p>I suspect the issue is one of "policy" versus "legally CYA". The all-encompassing exclusive license is necessary to create the open community access while covering WotC and OBS from litigation. But as far as the people currently at WotC are concerned, they have no intention of using IP from DMGuild without purchasing it outright.</p><p></p><p>As I suggested before, I think it's an equitable quid pro quo that in exchange for the wide scope of access DMGuild provides to WotC's IP, you give other participants (including WotC) equal access to the IP you've adding to it. But it is something of a legal paradox. WotC doesn't own the IP, but since your Work must be exclusively sold on DMGuild, and you grant irrevocable license to WotC, OBS, and everyone else on DMGuild to use the IP, one can say that you don't really "own" it, either.</p><p></p><p>One distinction, which perhaps needs to be clearer, is that while DMGuild gets exclusive license to your Work, and gets license to use your IP, it doesn't look like they get <em>exclusive</em> license to the <em>IP</em>. That is, if you write an adventure that has a unique character, you cannot sell that adventure elsewhere once you put it on DMGuild, but you <em>can</em> use that unique character in other, non-DMGuild work. Conceivably, Matt Mercer could put his Gunslinger and Blood Knight classes in new, distinct non-DMGuild work, such as Matt Mercer's Big Book of New Character Classes for The World's Most Popular Role-Playing Game. He just can't sell the PDFs he submitted to DMGuild at other sites.</p></blockquote><p></p>
[QUOTE="Iosue, post: 7691538, member: 6680772"] There seems to be a discrepancy between the DMGuild FAQ and the Content Agreement. The FAQ says: The content agreement, though, says: Now of course, the former talks about "own" and the latter talks about "exclusive licence". But the upshot is that while the FAQ says WotC will purchase your IP outright if they use it, by the terms of the agreement, WotC can use freely use the IP without purchasing it. I suspect the issue is one of "policy" versus "legally CYA". The all-encompassing exclusive license is necessary to create the open community access while covering WotC and OBS from litigation. But as far as the people currently at WotC are concerned, they have no intention of using IP from DMGuild without purchasing it outright. As I suggested before, I think it's an equitable quid pro quo that in exchange for the wide scope of access DMGuild provides to WotC's IP, you give other participants (including WotC) equal access to the IP you've adding to it. But it is something of a legal paradox. WotC doesn't own the IP, but since your Work must be exclusively sold on DMGuild, and you grant irrevocable license to WotC, OBS, and everyone else on DMGuild to use the IP, one can say that you don't really "own" it, either. One distinction, which perhaps needs to be clearer, is that while DMGuild gets exclusive license to your Work, and gets license to use your IP, it doesn't look like they get [I]exclusive[/I] license to the [I]IP[/I]. That is, if you write an adventure that has a unique character, you cannot sell that adventure elsewhere once you put it on DMGuild, but you [I]can[/I] use that unique character in other, non-DMGuild work. Conceivably, Matt Mercer could put his Gunslinger and Blood Knight classes in new, distinct non-DMGuild work, such as Matt Mercer's Big Book of New Character Classes for The World's Most Popular Role-Playing Game. He just can't sell the PDFs he submitted to DMGuild at other sites. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The Day Has Come! It's An OGL! And A Store To Buy & Sell D&D 5E Products!
Top