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The Daywalkers of Trevor
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<blockquote data-quote="Minigiant" data-source="post: 4834695" data-attributes="member: 63508"><p>These creatures are based on my Daywalker race.</p><p> </p><p> </p><p>The Town of Hillmore was once ruled by a powerful vampire lord. The vampire turned almost the whole town into his spawn to create an army for an upcoming battle with another vampire lord. The town was saved when a travelling paladin named Trevor defeated the vampire and purified his spawn into daywalkers. Renaming itself for its hero, the town of Trevor is a war with all undead... and it doesn't care if the living get in the way.</p><p> </p><p>Encounter Groups</p><p> </p><p>Level 6 Encounter</p><p>5 Human Lackeys (level 7 minions)</p><p>2 Daywalker Acrobats (level 5 lurker) </p><p> </p><p>Level 6 Encounter</p><p>4 Daywalker Rippers (level 6 minion)</p><p>1 Daywalker Grappler (level 8 soilder)</p><p>3 Dire wolves (level 5 skrimisher)</p><p> </p><p> </p><p><strong><span style="font-size: 15px">DAYWALKER GRAPPLER--- Level 8 Soldier</span></strong></p><p><span style="font-size: 12px">Medium natural humanoid --- XP 350 </span></p><p><span style="font-size: 12px">---</span></p><p><span style="font-size: 10px">Initiative +6; Senses Perception +4; darkvision</span></p><p><span style="font-size: 10px">HP 90; Bloodied 45</span></p><p><span style="font-size: 10px">AC 24; Fortitude 22; Reflex 19; Will 20</span></p><p><span style="font-size: 10px">Immune disease Resist necrotic 10</span></p><p><span style="font-size: 10px">Speed 5; </span></p><p><span style="font-size: 10px">---</span></p><p><span style="font-size: 10px"><strong>[Melee basic] Slam</strong> (standard; at will) <strong>:</strong> +15 vs. AC; 2d4+5 damage and the target is marked until the end of the daywalker grappler's next turn</span></p><p> </p><p><strong>[Melee basic] Fierce Grapple</strong> (standard; at will) <strong>:</strong> +13 vs. Fortitude; 1d8+5 damage and the target is grapped (until escape) </p><p> </p><p><strong>[Ranged] Divine Chains</strong> (standard; at will) <strong>Radiant :</strong> Ranged 10 +13 vs. Reflex; 2d4+5 radiant damage and the target is pulled 3 squares</p><p> </p><p><strong>[Melee] Blood Drain </strong>(standard (move on grappled targets); encounter) <strong>:</strong> +13 vs. Will (+16 if the target is bloodied); 1d8 + 5 damage and and the daywalker grappler gains 24 HPs.</p><p>---</p><p>Alignment Unaligned; Languages Common Elven</p><p>Skills Athletics +15, Endurance +12</p><p>Str 21; Dex 15; Wis 11</p><p>Con 18; Int 11; Cha 17</p><p> </p><p> </p><p> </p><p><strong><span style="font-size: 15px">DAYWALKER ACROBAT--- Level 5 Elite Lurker</span></strong></p><p><span style="font-size: 12px">Medium natural humanoid --- XP 400 </span></p><p><span style="font-size: 12px">---</span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Initiative +8; Senses Perception +7; darkvision</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">HP 108; Bloodied 54</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">AC 21; Fortitude 80; Reflex 22; Will 20</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Immune disease Resist necrotic 10</span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Saving Throws: +2 </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Speed 6; </span></span></p><p><span style="font-family: 'Times New Roman'"><span style="font-family: 'Verdana'">Action point 1</span> </span></p><p><span style="font-family: 'Times New Roman'">---</span></p><p><span style="font-family: 'Verdana'"><strong>[Melee basic] Katar </strong>(standard; at will) <strong>:</strong> +10 vs. AC; 1d6+8 (critical 1d6+13)</span></p><p> </p><p><strong>[Melee] Flying Terror Attack</strong> (standard, at will) The daywalker acrobat flies up to 6 squares and makes an attack on any Medium of smaller creature at any point during its move. This movement does not provoke opportunity attacks.</p><p><strong>Terror Drop</strong>. : +8 vs Fortitude, 1d10+5 damage, the target is grabbed, carried the rest of it's move, released, and dropped in a square adjancent to the daywalker acrobat.</p><p><strong>Katar Slash</strong>. +10 vs AC, 1d6+8 damage (critical 1d6+13)</p><p><strong>Acrobatic Feint:</strong> +8 vs Will, the target cannot make attacks against the daywalker acrobat until the end of the daywalker acrobat's next turn</p><p> </p><p><strong>[Melee] Flying Revenge Attack </strong>(immediate reaction, when first bloodied, encounter) The daywalker acrobat flies up to 6 squares and makes 3 claw attacks at any point during its move. </p><p> </p><p><strong>[Melee] Blood Drain </strong>(standard; encounter) <strong>:</strong> +8 vs. Will (+12 if the target is bloodied); 1d8 + 5 damage and and the daywalker acrobat gains 25 HPs.</p><p> </p><p><strong>Acrobotic Flip </strong>(move, encounter) the daywalker acrobat shifts 6 squares </p><p>---</p><p>Alignment Unaligned; Languages Common Elven</p><p>Skills Acrobatics +12 Athletics +9, </p><p>Str 15; Dex 21; Wis 11</p><p>Con 18; Int 11; Cha 17</p><p> </p><p> </p><p> </p><p><strong><span style="font-size: 15px">DAYWALKER RIPPER--- Level 6 Minion</span></strong></p><p><span style="font-size: 12px">Medium natural humanoid --- XP 63 </span></p><p><span style="font-size: 12px">---</span></p><p><span style="font-size: 10px">Initiative +6; Senses Perception +2; darkvision</span></p><p><span style="font-size: 10px">HP 1; a missed attack never damages a minion</span></p><p><span style="font-size: 10px">AC 22, Fortitude 20; Reflex 18; Will 18</span></p><p><span style="font-size: 10px">Immune disease Resist necrotic 10</span></p><p><span style="font-size: 10px">Speed 6; </span></p><p><span style="font-size: 10px">---</span></p><p><span style="font-size: 10px"><strong>[Melee basic] Claw</strong> (standard; at will) <strong>:</strong> +111 vs. AC; 5 damage and the daywalker ripper is immune to the target's damage until the start of the daywalker ripper's next turn.</span></p><p>---</p><p>Alignment Unaligned; Languages Common Giant</p><p>Str 20; Dex 16; Wis 10</p><p>Con 17; Int 11; Cha 16</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4834695, member: 63508"] These creatures are based on my Daywalker race. The Town of Hillmore was once ruled by a powerful vampire lord. The vampire turned almost the whole town into his spawn to create an army for an upcoming battle with another vampire lord. The town was saved when a travelling paladin named Trevor defeated the vampire and purified his spawn into daywalkers. Renaming itself for its hero, the town of Trevor is a war with all undead... and it doesn't care if the living get in the way. Encounter Groups Level 6 Encounter 5 Human Lackeys (level 7 minions) 2 Daywalker Acrobats (level 5 lurker) Level 6 Encounter 4 Daywalker Rippers (level 6 minion) 1 Daywalker Grappler (level 8 soilder) 3 Dire wolves (level 5 skrimisher) [B][SIZE=4]DAYWALKER GRAPPLER--- Level 8 Soldier[/SIZE][/B] [SIZE=3]Medium natural humanoid --- XP 350 [/SIZE] [SIZE=3]---[/SIZE] [SIZE=2]Initiative +6; Senses Perception +4; darkvision[/SIZE] [SIZE=2]HP 90; Bloodied 45[/SIZE] [SIZE=2]AC 24; Fortitude 22; Reflex 19; Will 20[/SIZE] [SIZE=2]Immune disease Resist necrotic 10[/SIZE] [SIZE=2]Speed 5; [/SIZE] [SIZE=2]---[/SIZE] [SIZE=2][B][Melee basic] Slam[/B] (standard; at will) [B]:[/B] +15 vs. AC; 2d4+5 damage and the target is marked until the end of the daywalker grappler's next turn[/SIZE] [B][Melee basic] Fierce Grapple[/B] (standard; at will) [B]:[/B] +13 vs. Fortitude; 1d8+5 damage and the target is grapped (until escape) [B][Ranged] Divine Chains[/B] (standard; at will) [B]Radiant :[/B] Ranged 10 +13 vs. Reflex; 2d4+5 radiant damage and the target is pulled 3 squares [B][Melee] Blood Drain [/B](standard (move on grappled targets); encounter) [B]:[/B] +13 vs. Will (+16 if the target is bloodied); 1d8 + 5 damage and and the daywalker grappler gains 24 HPs. --- Alignment Unaligned; Languages Common Elven Skills Athletics +15, Endurance +12 Str 21; Dex 15; Wis 11 Con 18; Int 11; Cha 17 [B][SIZE=4]DAYWALKER ACROBAT--- Level 5 Elite Lurker[/SIZE][/B] [SIZE=3]Medium natural humanoid --- XP 400 [/SIZE] [SIZE=3]---[/SIZE] [FONT=Times New Roman][FONT=Verdana]Initiative +8; Senses Perception +7; darkvision[/FONT] [FONT=Verdana]HP 108; Bloodied 54[/FONT] [FONT=Verdana]AC 21; Fortitude 80; Reflex 22; Will 20[/FONT] [FONT=Verdana]Immune disease Resist necrotic 10[/FONT] [FONT=Verdana]Saving Throws: +2 [/FONT] [FONT=Verdana]Speed 6; [/FONT] [FONT=Verdana]Action point 1[/FONT] [/FONT] [FONT=Times New Roman]---[/FONT] [FONT=Verdana][B][Melee basic] Katar [/B](standard; at will) [B]:[/B] +10 vs. AC; 1d6+8 (critical 1d6+13)[/FONT] [B][Melee] Flying Terror Attack[/B] (standard, at will) The daywalker acrobat flies up to 6 squares and makes an attack on any Medium of smaller creature at any point during its move. This movement does not provoke opportunity attacks. [B]Terror Drop[/B]. : +8 vs Fortitude, 1d10+5 damage, the target is grabbed, carried the rest of it's move, released, and dropped in a square adjancent to the daywalker acrobat. [B]Katar Slash[/B]. +10 vs AC, 1d6+8 damage (critical 1d6+13) [B]Acrobatic Feint:[/B] +8 vs Will, the target cannot make attacks against the daywalker acrobat until the end of the daywalker acrobat's next turn [B][Melee] Flying Revenge Attack [/B](immediate reaction, when first bloodied, encounter) The daywalker acrobat flies up to 6 squares and makes 3 claw attacks at any point during its move. [B][Melee] Blood Drain [/B](standard; encounter) [B]:[/B] +8 vs. Will (+12 if the target is bloodied); 1d8 + 5 damage and and the daywalker acrobat gains 25 HPs. [B]Acrobotic Flip [/B](move, encounter) the daywalker acrobat shifts 6 squares --- Alignment Unaligned; Languages Common Elven Skills Acrobatics +12 Athletics +9, Str 15; Dex 21; Wis 11 Con 18; Int 11; Cha 17 [B][SIZE=4]DAYWALKER RIPPER--- Level 6 Minion[/SIZE][/B] [SIZE=3]Medium natural humanoid --- XP 63 [/SIZE] [SIZE=3]---[/SIZE] [SIZE=2]Initiative +6; Senses Perception +2; darkvision[/SIZE] [SIZE=2]HP 1; a missed attack never damages a minion[/SIZE] [SIZE=2]AC 22, Fortitude 20; Reflex 18; Will 18[/SIZE] [SIZE=2]Immune disease Resist necrotic 10[/SIZE] [SIZE=2]Speed 6; [/SIZE] [SIZE=2]---[/SIZE] [SIZE=2][B][Melee basic] Claw[/B] (standard; at will) [B]:[/B] +111 vs. AC; 5 damage and the daywalker ripper is immune to the target's damage until the start of the daywalker ripper's next turn.[/SIZE] --- Alignment Unaligned; Languages Common Giant Str 20; Dex 16; Wis 10 Con 17; Int 11; Cha 16 [/QUOTE]
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