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*Pathfinder & Starfinder
The Deadliest Archer of Them All
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<blockquote data-quote="Taren Seeker" data-source="post: 340437" data-attributes="member: 615"><p>The Cleric is the most powerful archer going. A couple of people did excellent work posting a number of spells and abilities that the cleric can use in any given combat. The PA can have +5 arrows, true, but only a limited amount and he'll go through them incredibly quickly. A cleric can have an almost limitless number of +5 arrows and a +5 bow thanks to Chain GMW. Not to mention the clerics greatest plus: Miracle. He can Miracle a Tenser's to add another +10 to his attack, or even to cast Holy Sword on his Bow making it do double damage vs any evil opponent.</p><p></p><p>The PA's power shot is sick, true, but he gives up accuracy. If a PA gets a cleric to cast spells on him whenever he needs then yes, he can surpass the archer cleric, but we're talking about standalone characters. Without crazy bonuses to his attack he's not going to be able to take maximum advantage.</p><p></p><p>BTW, Power shot combined with Many Shot is a BROKEN combo (no matter how much of a dirty word some think that broken is). My reading of Many Shot shows that you would indeed get the power attack on every arrow, as power shot is not precision based damage. (IMO whoever gave the PA class power shot needs to have his head examined for giving one of the greatest advantages of a melee fighter away for the price of a few levels of an archer class. But that's beside the point.)</p><p></p><p>Even if the PA can do a bit more damage with crits and max power shot the archer cleric still has a ridiculous amount of advantages. Target immune to piercing? Offensive spells. Concealed? True Sight or Blindsight. Who has the better AC? Magic Vestment, Haste, Shield of Faith, Holy Star etc. all guarantee the winner there. Mobility? Air Walk or Fly. Saves? You've gotta be kidding. Clerics are save whores and can protect themselves against the reflex save effects that they have trouble with. Skills? Well OK clerics suck in that area. Hit points? Empowered Endurance easily keeps them competitive, and Tenser's puts them way over. Survivability? Spells like Spell Resistance, Death Ward and Spell Phylactery (Heal) keep the cleric going. And shooting.</p><p></p><p>Being a powerful archer is more than just how much damage you can dish out with a bow with one shot; it's also how versatile you are and how well you can take it as well as dish it out. The Archer cleric is hell on wheels with his bow, but even if you take the bow away he can still bring down the house.</p></blockquote><p></p>
[QUOTE="Taren Seeker, post: 340437, member: 615"] The Cleric is the most powerful archer going. A couple of people did excellent work posting a number of spells and abilities that the cleric can use in any given combat. The PA can have +5 arrows, true, but only a limited amount and he'll go through them incredibly quickly. A cleric can have an almost limitless number of +5 arrows and a +5 bow thanks to Chain GMW. Not to mention the clerics greatest plus: Miracle. He can Miracle a Tenser's to add another +10 to his attack, or even to cast Holy Sword on his Bow making it do double damage vs any evil opponent. The PA's power shot is sick, true, but he gives up accuracy. If a PA gets a cleric to cast spells on him whenever he needs then yes, he can surpass the archer cleric, but we're talking about standalone characters. Without crazy bonuses to his attack he's not going to be able to take maximum advantage. BTW, Power shot combined with Many Shot is a BROKEN combo (no matter how much of a dirty word some think that broken is). My reading of Many Shot shows that you would indeed get the power attack on every arrow, as power shot is not precision based damage. (IMO whoever gave the PA class power shot needs to have his head examined for giving one of the greatest advantages of a melee fighter away for the price of a few levels of an archer class. But that's beside the point.) Even if the PA can do a bit more damage with crits and max power shot the archer cleric still has a ridiculous amount of advantages. Target immune to piercing? Offensive spells. Concealed? True Sight or Blindsight. Who has the better AC? Magic Vestment, Haste, Shield of Faith, Holy Star etc. all guarantee the winner there. Mobility? Air Walk or Fly. Saves? You've gotta be kidding. Clerics are save whores and can protect themselves against the reflex save effects that they have trouble with. Skills? Well OK clerics suck in that area. Hit points? Empowered Endurance easily keeps them competitive, and Tenser's puts them way over. Survivability? Spells like Spell Resistance, Death Ward and Spell Phylactery (Heal) keep the cleric going. And shooting. Being a powerful archer is more than just how much damage you can dish out with a bow with one shot; it's also how versatile you are and how well you can take it as well as dish it out. The Archer cleric is hell on wheels with his bow, but even if you take the bow away he can still bring down the house. [/QUOTE]
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