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The Deadliest Swordsman
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<blockquote data-quote="Jeremy" data-source="post: 361341" data-attributes="member: 4036"><p>Hmmm.. That's two PrC's, but we'll adjust here in a minute.</p><p></p><p>Base Attack is +12 and we've got 6 feats to work with, of which endurance, power attack, cleave, destructive rage, and intimidating rage take up 5 of them meeting prerequisites. Ok, well consider our last feat to be two-handed powerstrike from quintessential fighter.</p><p></p><p>Under our gold limit of 760,000 anything and everything is possible, so let's just go with a heavy keen vorpal flamberge +1 of wrathful healing (heavy is magic of faerun, flamberge is quintessential fighter, wrathful healing is enemies and allies). Let's power attack all 12 of the base attack against the AC 40 guy and see what happens.</p><p></p><p>+12/+7/+2 Base</p><p>+59/+54/+49 Base + Str</p><p>+47/+42/+37 Base + Str - Pwr Atk (12)</p><p>+51/+46/+41 Base + Str - Pwr Atk (12) + GMW (4)</p><p></p><p>Hmmm.. Looks like I'll use a little more of that money after all. How about a Metamagic Rod of Quickening from Tome and Blood for 151,200 gp, a Skin of the Hero from the Psionics Handbook for 68,000 and a Pale Green Prism Ioun Stone for 20,000 gp. No where close to our limit but now we can cast a quickened divine favor to get our Base Attack up to +16/+11/+6/+1 and we've got +4 more to hit besides.</p><p></p><p>+59/+54/+49/+44 Base (Modified) + Str - Pwr Atk (12) + GMW (4) + Magical Items</p><p>+55/+50/+45/+40 Base (Modified) + Str - Pwr Atk (12) + GMW (4) + Magical Items - Nonproficiency Penalty for Exotic Heavy Flamberge</p><p>+55/+55/+50/+45/+40 Base (Modified) + Str - Pwr Atk (12) + GMW (4) + Magical Items - Nonproficiency Penalty for Exotic Heavy Flamberge + Extra Attack from Frenzy</p><p></p><p>I don't think I'm forgetting anything. Ok, so anything above a 1 hits even with 12 power attack, and damage is.. Oh wait, righteous might increase our size to large... Let me see what the weapon damage is now...</p><p></p><p>2d6 (normal) -> 2d8 (heavy) -> 4d6 righteous might</p><p></p><p>So, 4d6+94 just from weapon and strength. +4 from greater magic weapon and +12 from power attack brings us to 4d6+110 with a crit range of 15-20 and a vorpal weapon that heals you half the damage you inflict.</p><p></p><p>So in an average round we have 5 hits for 620 points of damage against AC 20, 30, or 40, and as the threat range starts at 15, one of those is probably a crit upping the damage to 744 and lopping off a head and cleaving for another hit of 124 which adds up to 868.</p><p></p><p>Damn, that's pretty low for a cleric. Surely we can do better.</p><p></p><p>Well, only supposed to have one prestige class so knock off the frenzied berserker and allow me 3 more feats. Wonderful. I'd like mounted combat, ride by attack, and spirited charge please. Thank you. Add Rhino Hide Armor and we're ready to rock. Oh, but we now need Boots of Speed because we can no longer frenzy. That's ok, we've still got 300,000 gp to spend. Buy a Halruan Skyship.</p><p></p><p>Anyways, strength goes down by 6 meaning attack goes down by 3 and damage goes down by 6. But now we've got an extra level of cleric so our GMW is now a +5 spell. Giving us +1 to hit and damage, and now we are charging (presumably from high ground if we are mounted, let's say on a Young Adult Gold Dragon who's horde we septupled by donating a Halruan Skyship we had lying around) for +3 more to hit. So our attack bonus goes up by 1 on the first hit and our damage goes down by 5 but is now tripled.</p><p></p><p>I don't suppose we can buy the gold dragon a ring of haste from the WotC website <a href="http://www.wizards.com/dnd/article.asp?x=dnd/fc/fc20020518a" target="_blank">http://www.wizards.com/dnd/article.asp?x=dnd/fc/fc20020518a</a> can we? Why not. This is going to either be enjoyed as it is intended or shot down by people who don't like this kind of thinking. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>So the mount and rider partial charge with the extra partial action dealing 4d6+105 damage with a swing of the same sword, but it's tripled because of spirited charge and the rhino hide armor. So that's 357 on the first hit. Then full attack action as normal for 4 more attacks and 476 more damage. Figuring one of the 5 attacks this round was a 15 or better we've got another crit and a vorpal head removal, making the damage total from the full attack action 595. Plus the 357 of the extra partial action is 952. Not bad for a cleric swordsman in one round.</p><p></p><p>Of course, the assumption of a crit was because there were 5 attacks and there are 6 numbers on each of those attacks that could crit. If it is the first attack that crits then the partial action is 476 and the full round action remains 476 for a grand total of 952 again. Phooey. I thought that'd be higher. But I suppose it's just increasing the number of times you do 119 so you just count the hits.</p><p></p><p>Oh well, cleric swordsman y'know. They have difficulty breaking 1000 points of sword damage in a single round. Of course, if we used those keen and vorpal enhancements to make it frost, shock, corrosive, screaming, holy for 6d6 more damage per hit, we'd break it, but every 20th level swordsman deserves a vorpal blade. They are just too fun, y'know?</p><p></p><p>Edit: DISCLAIMER: Cleric's are not the most powerful swordsman, I just wanted to put a cleric swordsman up here. And throw some fun numbers out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jeremy, post: 361341, member: 4036"] Hmmm.. That's two PrC's, but we'll adjust here in a minute. Base Attack is +12 and we've got 6 feats to work with, of which endurance, power attack, cleave, destructive rage, and intimidating rage take up 5 of them meeting prerequisites. Ok, well consider our last feat to be two-handed powerstrike from quintessential fighter. Under our gold limit of 760,000 anything and everything is possible, so let's just go with a heavy keen vorpal flamberge +1 of wrathful healing (heavy is magic of faerun, flamberge is quintessential fighter, wrathful healing is enemies and allies). Let's power attack all 12 of the base attack against the AC 40 guy and see what happens. +12/+7/+2 Base +59/+54/+49 Base + Str +47/+42/+37 Base + Str - Pwr Atk (12) +51/+46/+41 Base + Str - Pwr Atk (12) + GMW (4) Hmmm.. Looks like I'll use a little more of that money after all. How about a Metamagic Rod of Quickening from Tome and Blood for 151,200 gp, a Skin of the Hero from the Psionics Handbook for 68,000 and a Pale Green Prism Ioun Stone for 20,000 gp. No where close to our limit but now we can cast a quickened divine favor to get our Base Attack up to +16/+11/+6/+1 and we've got +4 more to hit besides. +59/+54/+49/+44 Base (Modified) + Str - Pwr Atk (12) + GMW (4) + Magical Items +55/+50/+45/+40 Base (Modified) + Str - Pwr Atk (12) + GMW (4) + Magical Items - Nonproficiency Penalty for Exotic Heavy Flamberge +55/+55/+50/+45/+40 Base (Modified) + Str - Pwr Atk (12) + GMW (4) + Magical Items - Nonproficiency Penalty for Exotic Heavy Flamberge + Extra Attack from Frenzy I don't think I'm forgetting anything. Ok, so anything above a 1 hits even with 12 power attack, and damage is.. Oh wait, righteous might increase our size to large... Let me see what the weapon damage is now... 2d6 (normal) -> 2d8 (heavy) -> 4d6 righteous might So, 4d6+94 just from weapon and strength. +4 from greater magic weapon and +12 from power attack brings us to 4d6+110 with a crit range of 15-20 and a vorpal weapon that heals you half the damage you inflict. So in an average round we have 5 hits for 620 points of damage against AC 20, 30, or 40, and as the threat range starts at 15, one of those is probably a crit upping the damage to 744 and lopping off a head and cleaving for another hit of 124 which adds up to 868. Damn, that's pretty low for a cleric. Surely we can do better. Well, only supposed to have one prestige class so knock off the frenzied berserker and allow me 3 more feats. Wonderful. I'd like mounted combat, ride by attack, and spirited charge please. Thank you. Add Rhino Hide Armor and we're ready to rock. Oh, but we now need Boots of Speed because we can no longer frenzy. That's ok, we've still got 300,000 gp to spend. Buy a Halruan Skyship. Anyways, strength goes down by 6 meaning attack goes down by 3 and damage goes down by 6. But now we've got an extra level of cleric so our GMW is now a +5 spell. Giving us +1 to hit and damage, and now we are charging (presumably from high ground if we are mounted, let's say on a Young Adult Gold Dragon who's horde we septupled by donating a Halruan Skyship we had lying around) for +3 more to hit. So our attack bonus goes up by 1 on the first hit and our damage goes down by 5 but is now tripled. I don't suppose we can buy the gold dragon a ring of haste from the WotC website [url]http://www.wizards.com/dnd/article.asp?x=dnd/fc/fc20020518a[/url] can we? Why not. This is going to either be enjoyed as it is intended or shot down by people who don't like this kind of thinking. :D So the mount and rider partial charge with the extra partial action dealing 4d6+105 damage with a swing of the same sword, but it's tripled because of spirited charge and the rhino hide armor. So that's 357 on the first hit. Then full attack action as normal for 4 more attacks and 476 more damage. Figuring one of the 5 attacks this round was a 15 or better we've got another crit and a vorpal head removal, making the damage total from the full attack action 595. Plus the 357 of the extra partial action is 952. Not bad for a cleric swordsman in one round. Of course, the assumption of a crit was because there were 5 attacks and there are 6 numbers on each of those attacks that could crit. If it is the first attack that crits then the partial action is 476 and the full round action remains 476 for a grand total of 952 again. Phooey. I thought that'd be higher. But I suppose it's just increasing the number of times you do 119 so you just count the hits. Oh well, cleric swordsman y'know. They have difficulty breaking 1000 points of sword damage in a single round. Of course, if we used those keen and vorpal enhancements to make it frost, shock, corrosive, screaming, holy for 6d6 more damage per hit, we'd break it, but every 20th level swordsman deserves a vorpal blade. They are just too fun, y'know? Edit: DISCLAIMER: Cleric's are not the most powerful swordsman, I just wanted to put a cleric swordsman up here. And throw some fun numbers out. :) [/QUOTE]
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