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The Deadmines in 4e
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<blockquote data-quote="Pssthpok" data-source="post: 5125202" data-attributes="member: 34725"><p>Well, given the disparity between encounter structure in 4e vs. WoW, you'd have to populate the instance with many encounters of much lower-level than the PCs. </p><p></p><p>So, if you're going for a level 5-6 range, you'd probably want to use enemies of level 2-4, tops. This way, you could have well over the usual 10 encounters without the PCs leveling up too many times before you even reach the pirate ship.</p><p></p><p>Use minions for trash mobs and elites for the sub-bosses. This will let you populate the encounters without wearing the PCs to the point of exhausted every time they round a corner. VanCleef should probably be a level 6-8 elite with a few standard level 6 skirmisher mobs beside him.</p><p></p><p>Good luck! Post details as you get them, I'd be interested to see what you come up with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Pssthpok, post: 5125202, member: 34725"] Well, given the disparity between encounter structure in 4e vs. WoW, you'd have to populate the instance with many encounters of much lower-level than the PCs. So, if you're going for a level 5-6 range, you'd probably want to use enemies of level 2-4, tops. This way, you could have well over the usual 10 encounters without the PCs leveling up too many times before you even reach the pirate ship. Use minions for trash mobs and elites for the sub-bosses. This will let you populate the encounters without wearing the PCs to the point of exhausted every time they round a corner. VanCleef should probably be a level 6-8 elite with a few standard level 6 skirmisher mobs beside him. Good luck! Post details as you get them, I'd be interested to see what you come up with. :) [/QUOTE]
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