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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
The Deadmines in 4e
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<blockquote data-quote="keterys" data-source="post: 5125377" data-attributes="member: 43019"><p>Umm, I'd really advise against doing many many encounters with much lower level guys.</p><p></p><p>Deadmines has, what...</p><p>Outer mines w/ goons and/or undead</p><p>Inside the instance:</p><p>Miners + Defias + Rahk'zor by a gate</p><p>Goblins + Defias + Sneed's "Mech"</p><p>Goblins + Robots + (Goblin boss)</p><p>Mr. Smite + stealthers</p><p>Pirates + (Captain / Cookie)</p><p>Van Cleef + Bodyguards</p><p></p><p>So, that probably works as a six encounter adventure. Feel free to have a chance for some low level guys to add onto any particular encounter as patrollers, or specifically show up at the right time (like have a patrol come in from behind during the Sneed fight). Have Cookie add onto the captain fight, a round or two later.</p><p></p><p>Miners + Parrots are minions</p><p>Defias have a couple different melee types and a caster/controller or artillery type to put down flamestrikes</p><p>Goblins - well, some of them spawn robots, so you might want to downgrade those robots to minions. Or just assume them as part of the encounter, which also works. You've got some controller + brutish types. </p><p>Pirates - frosty control types plus some skirmishery types</p><p></p><p>Bosses are</p><p>Rahk'zor basic brute, spice him up maybe </p><p>Sneed - two stage elite, with probably a real transformation. Like starts as a soldier with buzzcutty close attacks then swaps to a more fragile goblin with knives + bombs.</p><p>3rd Goblin Boss - Seriously, I don't remember anything about it. Suggest making it more about fighting a lot of goblins at once over a spiral room, with some ranged guys hurling fire about and some goblins sounding robots up, and you get through the gauntlet to shut things down.</p><p>Mr. Smite - Have to have him swapping weapons about - suggest not doing super stun like in the game, but instead having daze shouts or something similar as he gets knocked down each peg of hp and switches type. Could make him an actual solo, with the two lesser adds.</p><p>Captain + Cookie - neither is particularly impressive, maybe elites as part of a sprawling ship battle with some pirate + parrot minions</p><p>VanCleef - Could do him as a higher level elite or a similar level solo, with a bunch of bodyguard adds and maybe some extra pirates and defias reinforcements just constantly streaming in until he drops at which point they flee</p></blockquote><p></p>
[QUOTE="keterys, post: 5125377, member: 43019"] Umm, I'd really advise against doing many many encounters with much lower level guys. Deadmines has, what... Outer mines w/ goons and/or undead Inside the instance: Miners + Defias + Rahk'zor by a gate Goblins + Defias + Sneed's "Mech" Goblins + Robots + (Goblin boss) Mr. Smite + stealthers Pirates + (Captain / Cookie) Van Cleef + Bodyguards So, that probably works as a six encounter adventure. Feel free to have a chance for some low level guys to add onto any particular encounter as patrollers, or specifically show up at the right time (like have a patrol come in from behind during the Sneed fight). Have Cookie add onto the captain fight, a round or two later. Miners + Parrots are minions Defias have a couple different melee types and a caster/controller or artillery type to put down flamestrikes Goblins - well, some of them spawn robots, so you might want to downgrade those robots to minions. Or just assume them as part of the encounter, which also works. You've got some controller + brutish types. Pirates - frosty control types plus some skirmishery types Bosses are Rahk'zor basic brute, spice him up maybe Sneed - two stage elite, with probably a real transformation. Like starts as a soldier with buzzcutty close attacks then swaps to a more fragile goblin with knives + bombs. 3rd Goblin Boss - Seriously, I don't remember anything about it. Suggest making it more about fighting a lot of goblins at once over a spiral room, with some ranged guys hurling fire about and some goblins sounding robots up, and you get through the gauntlet to shut things down. Mr. Smite - Have to have him swapping weapons about - suggest not doing super stun like in the game, but instead having daze shouts or something similar as he gets knocked down each peg of hp and switches type. Could make him an actual solo, with the two lesser adds. Captain + Cookie - neither is particularly impressive, maybe elites as part of a sprawling ship battle with some pirate + parrot minions VanCleef - Could do him as a higher level elite or a similar level solo, with a bunch of bodyguard adds and maybe some extra pirates and defias reinforcements just constantly streaming in until he drops at which point they flee [/QUOTE]
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