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The Death of a D&D Game
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<blockquote data-quote="Knightfall" data-source="post: 2342289" data-attributes="member: 2012"><p>Okay, here's the scoop.</p><p></p><p>I'm seven sessions into a new D&D game, as a GM. There have been a bumps alog the road, but everyone "seemed" to be enjoying themselves. Then on Thursday, the group's host and the co-GM decided that he wanted to withdraw from the game. My thought, well, it happens. (I also thought, "hmm, now where do we play")</p><p></p><p>After that, another player, who the other GM works with, decided to quit as well. My thought, very disappointing but both of them will be working really hard over the summer. Yet, now it was going to be more difficult to keep the game going. I'm also worrying, at that point, that the co-GMs close friend is also going to withdraw.</p><p></p><p>Yet, I was resolved to continue on.</p><p></p><p>Then today I get an e-mail from another player who says he's withdrawing from the game. Now, he's going on a trip for a month, so I new he wasn't going to be available for a while, but I thought he and the last player would stick with it, as I was planning to get replacement players.</p><p></p><p>Now, I think the campaign is one nail away from being dead and buried. The co-GMs friend hasn't cancelled on me yet, but I think it is only a matter of time. It's frustrating and I worry that my style of GMing drove them away. (I'm a bit of a neophyte 3rd Edition GM and like having custom rules and, yet, prefer a more loose style of play.)</p><p></p><p>Now, basically, I'm looking for advice on how my felow EN Worlder's have handled similar situations. How do you NOT take such decisions personally? What do you do to bounce back from such a gaming setback?</p><p></p><p>Knightfall1972</p></blockquote><p></p>
[QUOTE="Knightfall, post: 2342289, member: 2012"] Okay, here's the scoop. I'm seven sessions into a new D&D game, as a GM. There have been a bumps alog the road, but everyone "seemed" to be enjoying themselves. Then on Thursday, the group's host and the co-GM decided that he wanted to withdraw from the game. My thought, well, it happens. (I also thought, "hmm, now where do we play") After that, another player, who the other GM works with, decided to quit as well. My thought, very disappointing but both of them will be working really hard over the summer. Yet, now it was going to be more difficult to keep the game going. I'm also worrying, at that point, that the co-GMs close friend is also going to withdraw. Yet, I was resolved to continue on. Then today I get an e-mail from another player who says he's withdrawing from the game. Now, he's going on a trip for a month, so I new he wasn't going to be available for a while, but I thought he and the last player would stick with it, as I was planning to get replacement players. Now, I think the campaign is one nail away from being dead and buried. The co-GMs friend hasn't cancelled on me yet, but I think it is only a matter of time. It's frustrating and I worry that my style of GMing drove them away. (I'm a bit of a neophyte 3rd Edition GM and like having custom rules and, yet, prefer a more loose style of play.) Now, basically, I'm looking for advice on how my felow EN Worlder's have handled similar situations. How do you NOT take such decisions personally? What do you do to bounce back from such a gaming setback? Knightfall1972 [/QUOTE]
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