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Community
General Tabletop Discussion
*TTRPGs General
The Death of a D&D Game
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<blockquote data-quote="Cherub" data-source="post: 2342934" data-attributes="member: 33211"><p>I've encountered similar situations before during the early years as a DM, and the bottom line is you cant please all and sundry...and every DM has his or her own style of running a game and a setting...and chances are sincer everyone sitiing on that table is an individual, some may like it and there's a darn good chance that some wont...the best any reasonable DM can do (as its been suggested by a few before me on this thread) is to take some candid feedback from all of them and see if you can adjust your style and approach to somewhat suit the needs of the players who have issues as long as the adjustments in themselves do not go against the grain of your style and approach too much, coz, in case anyone forgot, the DM is there to enjoy the experience as well and it isnt all about just the players...and have those adjustments implemented over sucessive sessions and see how that goes...and if they still have issues then there are obviously things going on there that are far deeper than it is worth your while or time to bother about (unless they are in relation to very close friends / relatives)...at which point you could probably politely show them where the door is and wish them good luck in searching for another DM and invest your energies and time on players who appreciate and dig your style...from my experience playing and running an RPG game has to be fun for all concerned and its best to channel ones energies and efforts where it will find maximum return with minimum grief and expense........merely my 2 cents worth... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Cherub, post: 2342934, member: 33211"] I've encountered similar situations before during the early years as a DM, and the bottom line is you cant please all and sundry...and every DM has his or her own style of running a game and a setting...and chances are sincer everyone sitiing on that table is an individual, some may like it and there's a darn good chance that some wont...the best any reasonable DM can do (as its been suggested by a few before me on this thread) is to take some candid feedback from all of them and see if you can adjust your style and approach to somewhat suit the needs of the players who have issues as long as the adjustments in themselves do not go against the grain of your style and approach too much, coz, in case anyone forgot, the DM is there to enjoy the experience as well and it isnt all about just the players...and have those adjustments implemented over sucessive sessions and see how that goes...and if they still have issues then there are obviously things going on there that are far deeper than it is worth your while or time to bother about (unless they are in relation to very close friends / relatives)...at which point you could probably politely show them where the door is and wish them good luck in searching for another DM and invest your energies and time on players who appreciate and dig your style...from my experience playing and running an RPG game has to be fun for all concerned and its best to channel ones energies and efforts where it will find maximum return with minimum grief and expense........merely my 2 cents worth... ;) [/QUOTE]
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The Death of a D&D Game
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