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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The death of bonus stacking?
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<blockquote data-quote="Herremann the Wise" data-source="post: 3780387" data-attributes="member: 11300"><p>Hello Everyone,</p><p></p><p>Just a couple of points:</p><p></p><p>a) I think the named bonus system is rather elegant if kept within moderation. Perhaps the real problem is that there are too many different buffs around and too many bonus types?</p><p></p><p>b) Buffs to attribute scores cause a lot of headaches. One con adjustment affects many different things. Mechanically, this is inelegant. Perhaps buffs would be better being more specific (in the form of just temporary hp, or just a bonus to fort saves etc.). Keeping one buff to affecting one stat/feature seems important.</p><p></p><p>c) Defensively, I have always thought there has been a significant gap in regards to AC. Take a melee combatant (A) who is fighting another melee combatant (B). (B) is difficult for (A) to hit because he's holding a sword which he can 1) fend off blows and 2) threaten (A) with if (A) makes a mistake. What happens then if (B) is bereft of a weapon? Funnily enough as the current rules stand, nothing (except a lack of threatening squares from (B)).</p><p></p><p>There are two issues at play here. Firstly is the defence that having a weapon provides and secondly, what if (B) was a skilled combatant and more able to avoid blows?</p><p></p><p>The first can be sorted by giving the defender a melee AC bonus. I think this is very important in a game which should be just as much about skill as it is magic. It also makes a lot of sense (although it does mean that there is a further AC box to fill in). However, what happens if a ranged combatant has a shot at (B)? Easy, (B) does not get their melee AC bonus versus that attack. This makes ranged weapons more effective (which is something the current rules also seems to nullify).</p><p></p><p>The second issue can be done by having one's reflex save be introduced into one's touch AC (Something I think a lot of people already houserule).</p><p></p><p>I suppose what I would like to see in all of this is a greater emphasis on a character's skill and ability and a reduced impact of what magic they can throw around.</p><p></p><p>Best Regards</p><p>Herremann the Wise</p></blockquote><p></p>
[QUOTE="Herremann the Wise, post: 3780387, member: 11300"] Hello Everyone, Just a couple of points: a) I think the named bonus system is rather elegant if kept within moderation. Perhaps the real problem is that there are too many different buffs around and too many bonus types? b) Buffs to attribute scores cause a lot of headaches. One con adjustment affects many different things. Mechanically, this is inelegant. Perhaps buffs would be better being more specific (in the form of just temporary hp, or just a bonus to fort saves etc.). Keeping one buff to affecting one stat/feature seems important. c) Defensively, I have always thought there has been a significant gap in regards to AC. Take a melee combatant (A) who is fighting another melee combatant (B). (B) is difficult for (A) to hit because he's holding a sword which he can 1) fend off blows and 2) threaten (A) with if (A) makes a mistake. What happens then if (B) is bereft of a weapon? Funnily enough as the current rules stand, nothing (except a lack of threatening squares from (B)). There are two issues at play here. Firstly is the defence that having a weapon provides and secondly, what if (B) was a skilled combatant and more able to avoid blows? The first can be sorted by giving the defender a melee AC bonus. I think this is very important in a game which should be just as much about skill as it is magic. It also makes a lot of sense (although it does mean that there is a further AC box to fill in). However, what happens if a ranged combatant has a shot at (B)? Easy, (B) does not get their melee AC bonus versus that attack. This makes ranged weapons more effective (which is something the current rules also seems to nullify). The second issue can be done by having one's reflex save be introduced into one's touch AC (Something I think a lot of people already houserule). I suppose what I would like to see in all of this is a greater emphasis on a character's skill and ability and a reduced impact of what magic they can throw around. Best Regards Herremann the Wise [/QUOTE]
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The death of bonus stacking?
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