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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The death of bonus stacking?
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<blockquote data-quote="Celebrim" data-source="post: 3780708" data-attributes="member: 4937"><p>There are two basic problems:</p><p></p><p>1) Too many different types of bonuses. So, you can have to a single stat an enhancement, luck, morale, sacred, circumstance, insight and unnamed bonuses (just for starters), to say nothing of AC with its dodge, deflection, shield, armor, and natural armor bonuses.</p><p></p><p>2) Too many dynamic bonuses which change between combats. It wouldn't be too bad if you had to compute things once, but having to compute and recompute is tough. </p><p></p><p>Honestly, I don't think the problem is going to completely go away, because I don't think that there is a simple answer. I think its part of the nature of the game player's want to play when they play D&D. Lots of different bonuses show up, because there are lots of potential modifiers. Treating them all as unnamed bonuses in some ways makes the problem worse. There was a reason this mechanic was invented in the first place. Likewise, so long as you can help out a friend, there are going to be dynamic bonuses.</p><p></p><p>There might be some minor improvement here initially, but in the long run I fully expect 4e to be bogged down in the same problem within a few years of its release.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3780708, member: 4937"] There are two basic problems: 1) Too many different types of bonuses. So, you can have to a single stat an enhancement, luck, morale, sacred, circumstance, insight and unnamed bonuses (just for starters), to say nothing of AC with its dodge, deflection, shield, armor, and natural armor bonuses. 2) Too many dynamic bonuses which change between combats. It wouldn't be too bad if you had to compute things once, but having to compute and recompute is tough. Honestly, I don't think the problem is going to completely go away, because I don't think that there is a simple answer. I think its part of the nature of the game player's want to play when they play D&D. Lots of different bonuses show up, because there are lots of potential modifiers. Treating them all as unnamed bonuses in some ways makes the problem worse. There was a reason this mechanic was invented in the first place. Likewise, so long as you can help out a friend, there are going to be dynamic bonuses. There might be some minor improvement here initially, but in the long run I fully expect 4e to be bogged down in the same problem within a few years of its release. [/QUOTE]
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The death of bonus stacking?
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