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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The death of bonus stacking?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3780835" data-attributes="member: 5143"><p><strong></strong></p><p><strong>Yeah, this is what I could see happening. Basically, you have innate bonuses (feats, class bonuses, stat bonuses) which are things that once you take it when going up levels they stay on your character forever and temporary bonuses. Temporary bonuses would be anything gained from spells, magic items, class abilities which are temporary, etc.</strong></p><p><strong></strong></p><p><strong>This allows the game designers to carefully control the bonuses a character gets using the rules(which will, of course, be broken near immediately by people adding things to the rules that weren't there to begin with). If they make weapon focus the ONLY bonus to hit from a feat in the game, they know that your innate bonus will never be higher than 1. If you say that all external factors don't stack and don't put anything in the game that gives a bonus higher than 5 to hit or ac, then you know there is a balance. You also know that bonuses don't swing too much up or down from one character to the next, while also simplifying stacking for the players ("You are giving me +1 to hit, I already have +2, it doesn't do anything.").</strong></p><p><strong></strong></p><p><strong>The only issue with this is that low level spells become useless since they aren't big enough anymore. This is solved by simply allowing people to swap out low level spells for high level ones. This is the impression I've gotten of what they are doing already. Rather than saying "You can cast 3 spells of every level you know", they are saying "You know 10 spells, choose them from everything you know". It simplifies choosing powers ("Minor Accuracy isn't a useful spell anymore since I got Major Accuracy. I'll just prepare that.") and simplifies choices in combat, since you'll have less of them.</strong></p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3780835, member: 5143"] [b] Yeah, this is what I could see happening. Basically, you have innate bonuses (feats, class bonuses, stat bonuses) which are things that once you take it when going up levels they stay on your character forever and temporary bonuses. Temporary bonuses would be anything gained from spells, magic items, class abilities which are temporary, etc. This allows the game designers to carefully control the bonuses a character gets using the rules(which will, of course, be broken near immediately by people adding things to the rules that weren't there to begin with). If they make weapon focus the ONLY bonus to hit from a feat in the game, they know that your innate bonus will never be higher than 1. If you say that all external factors don't stack and don't put anything in the game that gives a bonus higher than 5 to hit or ac, then you know there is a balance. You also know that bonuses don't swing too much up or down from one character to the next, while also simplifying stacking for the players ("You are giving me +1 to hit, I already have +2, it doesn't do anything."). The only issue with this is that low level spells become useless since they aren't big enough anymore. This is solved by simply allowing people to swap out low level spells for high level ones. This is the impression I've gotten of what they are doing already. Rather than saying "You can cast 3 spells of every level you know", they are saying "You know 10 spells, choose them from everything you know". It simplifies choosing powers ("Minor Accuracy isn't a useful spell anymore since I got Major Accuracy. I'll just prepare that.") and simplifies choices in combat, since you'll have less of them.[/b] [/QUOTE]
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The death of bonus stacking?
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