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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="Remathilis" data-source="post: 4017211" data-attributes="member: 7635"><p>::golfclap::</p><p></p><p>Thank you for saying what must be said, CWG!</p><p></p><p>D&D has NEVER been about simulationism. It cannot be. It never tried to be. Oh, it had a brief, torrid affair with it in that dark time we call second edition, but like all bad marriages it ended and D&D and simulationism have gone their separate ways. </p><p></p><p>And really, how can you expect it to have? Wizards "memorize" spells during the day only to "forget" them later as they are cast, but to do that you first have to "learn" them. Right...</p><p></p><p>Oh, and defeating the dragon yielded a horde of magic, gold and treasure that could buy a small kingdom, but never seems to upset the local economy, let alone throw the aristocracy into turmoil.</p><p></p><p>Speaking of treasure, just where DID that weretiger keep those 12 gold pieces?</p><p></p><p>And lets not forget the grand-daddy of them all: a 10th level fighter puts on bulky metal full-plate armor to make him harder to hit in combat, can survive roughly x10 the amount of sword strokes a first level fighter with the same armor will, and fights perfectly fine until the final sword stroke kills him (0 or lower hp). </p><p></p><p>Oh, and a swashbuckler, a druid, a ninja and a warlock not only CAN adventure together, they make a balanced team.</p><p></p><p>So simulationism be damned. I welcome any changes to D&D that make the game more fun and easier to run.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4017211, member: 7635"] ::golfclap:: Thank you for saying what must be said, CWG! D&D has NEVER been about simulationism. It cannot be. It never tried to be. Oh, it had a brief, torrid affair with it in that dark time we call second edition, but like all bad marriages it ended and D&D and simulationism have gone their separate ways. And really, how can you expect it to have? Wizards "memorize" spells during the day only to "forget" them later as they are cast, but to do that you first have to "learn" them. Right... Oh, and defeating the dragon yielded a horde of magic, gold and treasure that could buy a small kingdom, but never seems to upset the local economy, let alone throw the aristocracy into turmoil. Speaking of treasure, just where DID that weretiger keep those 12 gold pieces? And lets not forget the grand-daddy of them all: a 10th level fighter puts on bulky metal full-plate armor to make him harder to hit in combat, can survive roughly x10 the amount of sword strokes a first level fighter with the same armor will, and fights perfectly fine until the final sword stroke kills him (0 or lower hp). Oh, and a swashbuckler, a druid, a ninja and a warlock not only CAN adventure together, they make a balanced team. So simulationism be damned. I welcome any changes to D&D that make the game more fun and easier to run. [/QUOTE]
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The Death of Simulation
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