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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="tomBitonti" data-source="post: 4017230" data-attributes="member: 13107"><p><strong>Straw!</strong></p><p></p><p>I'm gonna have to disagree with much of the presentation in this thread. I'm finding the arguments to be strawmen. They are trivializing a point of view which has merit. I don't think that narrow "simulationism" or "realism" are the issues that folks who want these features in their game are really talking about.</p><p></p><p>Roleplaying, generally speaking, is <b>all</b> about conveying a scenario based on real-world mechanics. The details vary, but the basic mechanics say that you can stick someone with a sword, they'll get hurt. The rules still convey that basic mechanic, and if it failed to do so players would not buy into the game. D&D, as a role playing game, still tries to describe scenarios which, vaguely, make sense from a real-world point of view.</p><p></p><p>There are issues where the mechanics stretch far from what is possible using known physics. 100' falls should be fatal in nearly 100% cases for a human doing the falling. Falling 30' and not breaking any bones is not very realistic. So the game takes away those details. But the underlying idea of "causing harm" is still there, and is still generally realistic.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 4017230, member: 13107"] [b]Straw![/b] I'm gonna have to disagree with much of the presentation in this thread. I'm finding the arguments to be strawmen. They are trivializing a point of view which has merit. I don't think that narrow "simulationism" or "realism" are the issues that folks who want these features in their game are really talking about. Roleplaying, generally speaking, is <b>all</b> about conveying a scenario based on real-world mechanics. The details vary, but the basic mechanics say that you can stick someone with a sword, they'll get hurt. The rules still convey that basic mechanic, and if it failed to do so players would not buy into the game. D&D, as a role playing game, still tries to describe scenarios which, vaguely, make sense from a real-world point of view. There are issues where the mechanics stretch far from what is possible using known physics. 100' falls should be fatal in nearly 100% cases for a human doing the falling. Falling 30' and not breaking any bones is not very realistic. So the game takes away those details. But the underlying idea of "causing harm" is still there, and is still generally realistic. [/QUOTE]
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Community
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The Death of Simulation
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