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*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="mmadsen" data-source="post: 4017293" data-attributes="member: 1645"><p>Arguably, as others have pointed out, simulation has never been a top priority in D&D -- but that is missing a very important point about simulation: the more free-form the game, the less spelled-out the rules can be, and the more we need to rely on over-arching meta-rules.</p><p></p><p>The most obvious meta-rule to fall back on is <em>That isn't what would happen</em>. We almost always want to resort to how the real world works -- with the exception that our fantasy world is full of wizards, dragons, etc.</p><p></p><p>In a game where the rules don't actively contradict reality -- except where we really want them to, with wizards, etc. -- we can use our own judgment to augment the narrow rules. When the rules do actively contradict reality, we get lots of arguments.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 4017293, member: 1645"] Arguably, as others have pointed out, simulation has never been a top priority in D&D -- but that is missing a very important point about simulation: the more free-form the game, the less spelled-out the rules can be, and the more we need to rely on over-arching meta-rules. The most obvious meta-rule to fall back on is [i]That isn't what would happen[/i]. We almost always want to resort to how the real world works -- with the exception that our fantasy world is full of wizards, dragons, etc. In a game where the rules don't actively contradict reality -- except where we really want them to, with wizards, etc. -- we can use our own judgment to augment the narrow rules. When the rules do actively contradict reality, we get lots of arguments. [/QUOTE]
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The Death of Simulation
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