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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="Blackwind" data-source="post: 4017582" data-attributes="member: 1205"><p>Well, I'm just going to say something that seems really obvious to me, and I can't believe no one has come out and said it already...</p><p></p><p>This whole discussion is a confused mess because certain posters have failed to define their terms. Half of us are talking in Forgespeak (not necessarily a bad thing) and half of us are assuming that 'simulationism' means realism, which is a common-sense thing to assume if you're not familiar with Forgist game design theory. </p><p></p><p>So, just to clear things up: in the game design jargon used on the Forge, which is a website about (mostly) indie RPG design, the term 'simulationist' has a specific meaning. If you want to know what that meaning is, these articles will help.</p><p></p><p><a href="http://www.indie-rpgs.com/_articles/system_does_matter.html" target="_blank">http://www.indie-rpgs.com/_articles/system_does_matter.html</a> "System Does Matter," a brief article that defines Gamism, Narrativism, and Simulationism.</p><p></p><p><a href="http://www.indie-rpgs.com/articles/15/" target="_blank">http://www.indie-rpgs.com/articles/15/</a> "The Right to Dream", an essay exploring Simulationism.</p><p></p><p><a href="http://www.indie-rpgs.com/articles/20/" target="_blank">http://www.indie-rpgs.com/articles/20/</a> "A Hard Look At Dungeons and Dragons," an essay looking at D&D from the perspective of Forgist game design theory.</p><p></p><p>For those of you with no interest in delving into this stuff, and who just want a succinct summation of what Simulationism means in Forgespeak:</p><p></p><p>"Simulationist. This player is satisfied if the system "creates" a little pocket universe without fudging. Simulationists include the well-known subtype of the Realist. Good games for Simulationists include GURPS and Pendragon." --Ron Edwards</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Blackwind, post: 4017582, member: 1205"] Well, I'm just going to say something that seems really obvious to me, and I can't believe no one has come out and said it already... This whole discussion is a confused mess because certain posters have failed to define their terms. Half of us are talking in Forgespeak (not necessarily a bad thing) and half of us are assuming that 'simulationism' means realism, which is a common-sense thing to assume if you're not familiar with Forgist game design theory. So, just to clear things up: in the game design jargon used on the Forge, which is a website about (mostly) indie RPG design, the term 'simulationist' has a specific meaning. If you want to know what that meaning is, these articles will help. [url]http://www.indie-rpgs.com/_articles/system_does_matter.html[/url] "System Does Matter," a brief article that defines Gamism, Narrativism, and Simulationism. [url]http://www.indie-rpgs.com/articles/15/[/url] "The Right to Dream", an essay exploring Simulationism. [url]http://www.indie-rpgs.com/articles/20/[/url] "A Hard Look At Dungeons and Dragons," an essay looking at D&D from the perspective of Forgist game design theory. For those of you with no interest in delving into this stuff, and who just want a succinct summation of what Simulationism means in Forgespeak: "Simulationist. This player is satisfied if the system "creates" a little pocket universe without fudging. Simulationists include the well-known subtype of the Realist. Good games for Simulationists include GURPS and Pendragon." --Ron Edwards Hope this helps. [/QUOTE]
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