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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="Kraydak" data-source="post: 4017599" data-attributes="member: 12306"><p>It is important to realize that Simulationism and Gamism are not mutually exclusive. For example, if the level of Simulationism is too low, suspension of disbelief is lost, and Gamism goes down the tubes. I, for one, am perfectly happy with non-RL rules of physics (falling damage). Its a magical world, it doesn't work like ours.</p><p></p><p>On the other hand, I require that NPCs behave sanely (if they are sane, of course, but thats the norm). To pick a recent example, the 4e Pit Fiend does not behave sanely. A creature of his powerlevel would accumulate wealth and magic items. He should choose a strong weapon that complement his abilities and provide offensive flexibility rather than a weak one which is helpless against people who defend themselves against his other attacks (100% fire damage, 100% of the time leaves you vulnerable to fire resistance).</p><p></p><p>I hate effects that differentiate between PCs and NPCs (such as NPCs with PC class levels getting bonuses for free to make up for not wearing gear, but not getting those bonuses for free if they have gear). Note that action points differentiate between *heroes* and *non-heroes* and, as such, merely mean that the universe considers some people more important than other.</p><p></p><p>It should be obvious, now, that I fear for my suspension of disbelief, come 4e.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4017599, member: 12306"] It is important to realize that Simulationism and Gamism are not mutually exclusive. For example, if the level of Simulationism is too low, suspension of disbelief is lost, and Gamism goes down the tubes. I, for one, am perfectly happy with non-RL rules of physics (falling damage). Its a magical world, it doesn't work like ours. On the other hand, I require that NPCs behave sanely (if they are sane, of course, but thats the norm). To pick a recent example, the 4e Pit Fiend does not behave sanely. A creature of his powerlevel would accumulate wealth and magic items. He should choose a strong weapon that complement his abilities and provide offensive flexibility rather than a weak one which is helpless against people who defend themselves against his other attacks (100% fire damage, 100% of the time leaves you vulnerable to fire resistance). I hate effects that differentiate between PCs and NPCs (such as NPCs with PC class levels getting bonuses for free to make up for not wearing gear, but not getting those bonuses for free if they have gear). Note that action points differentiate between *heroes* and *non-heroes* and, as such, merely mean that the universe considers some people more important than other. It should be obvious, now, that I fear for my suspension of disbelief, come 4e. [/QUOTE]
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The Death of Simulation
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