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The Death of Simulation
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<blockquote data-quote="apoptosis" data-source="post: 4017813" data-attributes="member: 3226"><p>Unfortunately it seems most all the powers that can be chosen are combat based and balanced around combat making the choice more trivial than I hoped it would be. Now I have seen the rules so maybe that might not be the case and I could be very wrong.</p><p></p><p>It is probably my dislike of roles, as it pretty much put everything into the context of combat.</p><p></p><p>Of course that has some advantages in that you can sculpt a story that will be based on a series of combats and not worried about PC balance.</p><p></p><p>I would hope they redo some of the old modules like White Plume Mountain and Against the Giants as 4E would be perfect for them.</p><p></p><p>I am pretty rocked on Shadow of Yesterday right now if i do a fantasy campaign. It has a really interesting way to deal with conflict and it allows you to integrate social, mental and physical damage and they can play off of each other. It borrowed the feats ideas from 3E.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4017813, member: 3226"] Unfortunately it seems most all the powers that can be chosen are combat based and balanced around combat making the choice more trivial than I hoped it would be. Now I have seen the rules so maybe that might not be the case and I could be very wrong. It is probably my dislike of roles, as it pretty much put everything into the context of combat. Of course that has some advantages in that you can sculpt a story that will be based on a series of combats and not worried about PC balance. I would hope they redo some of the old modules like White Plume Mountain and Against the Giants as 4E would be perfect for them. I am pretty rocked on Shadow of Yesterday right now if i do a fantasy campaign. It has a really interesting way to deal with conflict and it allows you to integrate social, mental and physical damage and they can play off of each other. It borrowed the feats ideas from 3E. [/QUOTE]
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Community
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The Death of Simulation
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