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*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="pemerton" data-source="post: 4017945" data-attributes="member: 42582"><p>I think you're mostly right. I don't think that this is as bad as you suggest, however, provided the monsters and powers really do allow different thematic notions to emerge in the course of mechanial play. We have been promised this in relation to Demons and Devils, and W&M makes similar sorts of noises in relation to all monsters, and the sample Paladin powers suggest that it will also be true of PC powers.</p><p></p><p>Now this is not highbrow narrativism. To me it is more like superhero comics, or westerns, or Hong Kong movies like The Bride with White Hair or Tai Chi Master: combat has to be understood not purely literally, but also as a metaphor for all other conflict. Thus there is no need for seperate mental or spiritual damage, because hit points stand in for all of it.</p><p></p><p>(Social challenges are permitted, as recruiting allies, sidekicks and whatnot is an acceptable trope. Environmental challenges are also permitted - they are really combats, but with nature herself as the antagonist.)</p><p></p><p></p><p>I'm not sure about WPM, because so much of its wackiness depends upon AD&D's lack of action resolution mechanics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4017945, member: 42582"] I think you're mostly right. I don't think that this is as bad as you suggest, however, provided the monsters and powers really do allow different thematic notions to emerge in the course of mechanial play. We have been promised this in relation to Demons and Devils, and W&M makes similar sorts of noises in relation to all monsters, and the sample Paladin powers suggest that it will also be true of PC powers. Now this is not highbrow narrativism. To me it is more like superhero comics, or westerns, or Hong Kong movies like The Bride with White Hair or Tai Chi Master: combat has to be understood not purely literally, but also as a metaphor for all other conflict. Thus there is no need for seperate mental or spiritual damage, because hit points stand in for all of it. (Social challenges are permitted, as recruiting allies, sidekicks and whatnot is an acceptable trope. Environmental challenges are also permitted - they are really combats, but with nature herself as the antagonist.) I'm not sure about WPM, because so much of its wackiness depends upon AD&D's lack of action resolution mechanics. [/QUOTE]
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