Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imban" data-source="post: 4017991" data-attributes="member: 29206"><p>I'm personally pretty hard Simulationist, with Gamism coming in a very, very close second, and Narrativism not even being something I consider. Essentially, I try to run, and prefer to play in, games of heroes going around and being awesome and having fair and fun combats in a logical and consistent world. As such, I definitely consider a stat block the definition of a creature, but I very want them to (more or less) turn out a fun game. Pretty much everything you mentioned is pretty easy to get me to accept, though - and equally easy to make stupid enough that I can't.</p><p></p><p>How a Pit Fiend sets up fortifications doesn't really bother me - they've got all the basic abilities of real-life humans and then a ton, so they just build a fortress or get their slaves to do it for them. Now, a Beholder with a constructed lair? That needs a bit more interesting explanation that addresses the "how"s, considering a Beholder has no useful appendages.</p><p></p><p>How a Pit Fiend survives in the Nine Hells currently doesn't bother me that much either. So, they don't have Fast Healing... but they're still <strong>miles</strong> ahead of human politicians and celebrities in their ability to ward off assassination attempts, even when injured, simply because they can summon monsters and shrug off a ballista bolt to the face. However, it's still something I'd consider - if the fluff states or heavily implies that only a monster or NPC's vast personal power keeps it from getting whooped on the spot and the combat stats state that it has no such vast personal power, I have trouble buying it.</p><p></p><p>How they weave their intrigue? Well, as written they're superhumanly good at weaving intrigue in purely mortal manners and can kick ass when it comes down to it. And hey, if that wasn't enough, they can also grant Wishes once a century - the potential for corrupting people is <strong>obvious</strong> there. Because I work based on the stat block and the hard rules as a definition of the creature, however, it'd jar me to see a Pit Fiend using non-combat abilities that are never ascribed to them on the whims of an adventure designer or DM - you can raise a lot of Cain with a +22 Diplomacy, +27 Bluff, and +27 Intimidate, but you can't possess and speak through a bald seven-year-old with eyes of deep red flames. (As an aside, it's certainly possible for a DM or adventure designer to assign a specific monster an ability distinct from the racial standard. Sometimes this is cool to me, sometimes it comes off as "...yeah well <strong>this one can</strong>!" I honestly can't tell you what the dividing line is, save that I know it as soon as I see it.)</p><p></p><p>One of things that <strong>does</strong> get me, especially since 3e was terrible about this, is when fluff and stats are drastic mismatches. Even taking into account the point of view that only combat statistics are necessary, combat statistics say a lot about a being's place in the world. If Asmodeus is a level 28 solo monster and he rules unquestionably over dozens of level-36 to level-43 solo monsters that could each individually kill him in a split second, consistency's gone pretty irrevocably out the window.</p><p></p><p>As an aside, the ring thing really doesn't bother me from a simulationist point of view at all. It quite probably makes some balance sense (of course, it might not at all) and is easy enough to explain in a consistent and logical fashion. It <strong>does</strong> bother me greatly, but that's because I don't view D&D as a vehicle solely for presenting "D&D fantasy." If I'm running a game inspired by whatever the heck else - let's say Diablo II, for fun - I don't want the system imposing upon me that I can't improve or debilitate ability scores in any way or that people wearing two rings from level 1 are verboten or that only weapons, armors, and cloaks/pendants can have solid numerical benefits.</p></blockquote><p></p>
[QUOTE="Imban, post: 4017991, member: 29206"] I'm personally pretty hard Simulationist, with Gamism coming in a very, very close second, and Narrativism not even being something I consider. Essentially, I try to run, and prefer to play in, games of heroes going around and being awesome and having fair and fun combats in a logical and consistent world. As such, I definitely consider a stat block the definition of a creature, but I very want them to (more or less) turn out a fun game. Pretty much everything you mentioned is pretty easy to get me to accept, though - and equally easy to make stupid enough that I can't. How a Pit Fiend sets up fortifications doesn't really bother me - they've got all the basic abilities of real-life humans and then a ton, so they just build a fortress or get their slaves to do it for them. Now, a Beholder with a constructed lair? That needs a bit more interesting explanation that addresses the "how"s, considering a Beholder has no useful appendages. How a Pit Fiend survives in the Nine Hells currently doesn't bother me that much either. So, they don't have Fast Healing... but they're still [b]miles[/b] ahead of human politicians and celebrities in their ability to ward off assassination attempts, even when injured, simply because they can summon monsters and shrug off a ballista bolt to the face. However, it's still something I'd consider - if the fluff states or heavily implies that only a monster or NPC's vast personal power keeps it from getting whooped on the spot and the combat stats state that it has no such vast personal power, I have trouble buying it. How they weave their intrigue? Well, as written they're superhumanly good at weaving intrigue in purely mortal manners and can kick ass when it comes down to it. And hey, if that wasn't enough, they can also grant Wishes once a century - the potential for corrupting people is [b]obvious[/b] there. Because I work based on the stat block and the hard rules as a definition of the creature, however, it'd jar me to see a Pit Fiend using non-combat abilities that are never ascribed to them on the whims of an adventure designer or DM - you can raise a lot of Cain with a +22 Diplomacy, +27 Bluff, and +27 Intimidate, but you can't possess and speak through a bald seven-year-old with eyes of deep red flames. (As an aside, it's certainly possible for a DM or adventure designer to assign a specific monster an ability distinct from the racial standard. Sometimes this is cool to me, sometimes it comes off as "...yeah well [b]this one can[/b]!" I honestly can't tell you what the dividing line is, save that I know it as soon as I see it.) One of things that [b]does[/b] get me, especially since 3e was terrible about this, is when fluff and stats are drastic mismatches. Even taking into account the point of view that only combat statistics are necessary, combat statistics say a lot about a being's place in the world. If Asmodeus is a level 28 solo monster and he rules unquestionably over dozens of level-36 to level-43 solo monsters that could each individually kill him in a split second, consistency's gone pretty irrevocably out the window. As an aside, the ring thing really doesn't bother me from a simulationist point of view at all. It quite probably makes some balance sense (of course, it might not at all) and is easy enough to explain in a consistent and logical fashion. It [b]does[/b] bother me greatly, but that's because I don't view D&D as a vehicle solely for presenting "D&D fantasy." If I'm running a game inspired by whatever the heck else - let's say Diablo II, for fun - I don't want the system imposing upon me that I can't improve or debilitate ability scores in any way or that people wearing two rings from level 1 are verboten or that only weapons, armors, and cloaks/pendants can have solid numerical benefits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
Top