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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4018230" data-attributes="member: 5143"><p>Every rule can be explained in a simulationist way, including this one. In this world people's souls or spirits become stronger as they accomplish great deeds. The stuff of magic is attracted to those that interest them by doing "great" things, whether they be good or evil or anywhere in between. Maybe the gods decreed that it be so, maybe the particle stuff of magic is naturally attracted to powerful souls naturally. As people accomplish more and more of these great deeds their soul becomes stronger. It is known that people with strong souls are much luckier than everyone else. They are able to survive poisons that would drop lesser people in no time. They are able to survive damage that would rip someone in half. They have stronger will power than others. It is because of this will power that they can command rings who are notoriously stubborn and hard to command. Perhaps the rings draw their power from the soul of the wearer and don't have enough energy in the hands of a "lesser" soul.</p><p></p><p>It is just as magical an impossible as a dragon flying. Both require an impossible explanation to explain. The point is that simulationist play can be done with ANY rules. It's that most people don't want to simulate the world created by WOTC, they want to simulate a different one that only exists in their head(or one that looks mostly like the real world in some cases).</p><p></p><p>The above explanation works fine for magic item creation as well. Imbuing part of your soul into an item to allow it to function but it gets more powerful as you do great things, so it will come back.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4018230, member: 5143"] Every rule can be explained in a simulationist way, including this one. In this world people's souls or spirits become stronger as they accomplish great deeds. The stuff of magic is attracted to those that interest them by doing "great" things, whether they be good or evil or anywhere in between. Maybe the gods decreed that it be so, maybe the particle stuff of magic is naturally attracted to powerful souls naturally. As people accomplish more and more of these great deeds their soul becomes stronger. It is known that people with strong souls are much luckier than everyone else. They are able to survive poisons that would drop lesser people in no time. They are able to survive damage that would rip someone in half. They have stronger will power than others. It is because of this will power that they can command rings who are notoriously stubborn and hard to command. Perhaps the rings draw their power from the soul of the wearer and don't have enough energy in the hands of a "lesser" soul. It is just as magical an impossible as a dragon flying. Both require an impossible explanation to explain. The point is that simulationist play can be done with ANY rules. It's that most people don't want to simulate the world created by WOTC, they want to simulate a different one that only exists in their head(or one that looks mostly like the real world in some cases). The above explanation works fine for magic item creation as well. Imbuing part of your soul into an item to allow it to function but it gets more powerful as you do great things, so it will come back. [/QUOTE]
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