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The Death of Simulation
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<blockquote data-quote="HeinorNY" data-source="post: 4018292" data-attributes="member: 16178"><p>Regarding 3E rules:</p><p></p><p>PCs and monsters are built using the same rules = simulationist</p><p>Class/level mechanics = gamist</p><p>PC classes and NPC classes = narrativism</p><p></p><p>Narrativism rules, IMO, try to secure the PCs status as heroes and protagonists.</p><p></p><p><strong>Narrativism: </strong> Cause: PCs are heroes. Consequence: They act heroically and have more power than common people that allow them to be heroes. </p><p></p><p><strong>Simulationist:</strong> Cause: PCs achieved great and heroically deeds and became more powerful than common people Consequence: PCs are heroes.</p><p></p><p></p><p></p><p>I am a simulationist at best, even more when I'm DMing.</p><p></p><p>MY motto is: If I can't believe it, I can't have fun with it.</p><p>Yeah duh, it's a fantasy game with fireball and fly spells. "Genius" point.. But when I accept the fantasy context, I can believe in it. I don't need <u>realism</u>, I need <u>verisimilitude</u>. Tolkien for example, is all about it, that's why it's so great. </p><p></p><p>SWSE is the example of heavy narrativistic game. When play SWSE I feel like that boy in the Last Action Here Movie. All his questioning while inside Jack Slater movie have the same lack of distrust as many questions made by me while playing SWSE. </p><p>"What a minute, the house exploded, how come you didn't die?"</p><p>"Hey, how come all girls in this city are gorgeous looking babes?"</p><p>"What? All numbers here start with 555?"</p><p></p><p>Those kind questions kill my fun when playing RPGs. If I start asking them when playing 4E, I'll stop having fun. It's simple.</p><p></p><p>"What? The same power lasted for 6 seconds in the last combat and now it lasted for 1 minute?'</p><p>"How come you can't use your martial maneuver again? Try on that monster that was sleeping when you first did it, he wasn't seeing.</p><p>"Why can you heal me once per battle but when we are resting you can't?"</p><p></p><p>The answers: "It's just a movie./ It's a game." don't help at all.</p><p>MY games are not like movies. I need to believe in what's happening. If the characters leave the Inn, the innkeeper is still there doing his stuff.</p><p></p><p>I have to believe in it. If playing 4E will be like being the boy in Last Action Hero, I'm out. It just won't work for me.</p><p></p><p>Without verisimilitude, the game just look plain dumb to me.</p></blockquote><p></p>
[QUOTE="HeinorNY, post: 4018292, member: 16178"] Regarding 3E rules: PCs and monsters are built using the same rules = simulationist Class/level mechanics = gamist PC classes and NPC classes = narrativism Narrativism rules, IMO, try to secure the PCs status as heroes and protagonists. [B]Narrativism: [/B] Cause: PCs are heroes. Consequence: They act heroically and have more power than common people that allow them to be heroes. [B]Simulationist:[/B] Cause: PCs achieved great and heroically deeds and became more powerful than common people Consequence: PCs are heroes. I am a simulationist at best, even more when I'm DMing. MY motto is: If I can't believe it, I can't have fun with it. Yeah duh, it's a fantasy game with fireball and fly spells. "Genius" point.. But when I accept the fantasy context, I can believe in it. I don't need [U]realism[/U], I need [U]verisimilitude[/U]. Tolkien for example, is all about it, that's why it's so great. SWSE is the example of heavy narrativistic game. When play SWSE I feel like that boy in the Last Action Here Movie. All his questioning while inside Jack Slater movie have the same lack of distrust as many questions made by me while playing SWSE. "What a minute, the house exploded, how come you didn't die?" "Hey, how come all girls in this city are gorgeous looking babes?" "What? All numbers here start with 555?" Those kind questions kill my fun when playing RPGs. If I start asking them when playing 4E, I'll stop having fun. It's simple. "What? The same power lasted for 6 seconds in the last combat and now it lasted for 1 minute?' "How come you can't use your martial maneuver again? Try on that monster that was sleeping when you first did it, he wasn't seeing. "Why can you heal me once per battle but when we are resting you can't?" The answers: "It's just a movie./ It's a game." don't help at all. MY games are not like movies. I need to believe in what's happening. If the characters leave the Inn, the innkeeper is still there doing his stuff. I have to believe in it. If playing 4E will be like being the boy in Last Action Hero, I'm out. It just won't work for me. Without verisimilitude, the game just look plain dumb to me. [/QUOTE]
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