Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeinorNY" data-source="post: 4018409" data-attributes="member: 16178"><p>They are not exclusive. But the design philosophy behind a game can enforce one of them, or at least "prepare the field" for one or two types of style in detriment of the other.</p><p>IMO, D&D 3E is fairly balanced and flexible regarding the 3 styles of playing. Actually I think it's more flexible than balanced. I can identify gamist, simulationist and narrativism mechanics in 3E. I also think one of the success factor behind D&D is exactly its flexibility towards gaming style. It's very hard to play a gamist session of Vampire, or a narrativistic session of Cyberpunk 2020. </p><p></p><p>D&D is the best in style flexibility by light-years. Or it was...</p><p></p><p>But then came SWSE with its "fast paced cinematic gaming" philosophy and it almost killed simulationist style of playing. Come on... roll 1d6 days to calculate travel time??? Characters have extra HD and "normal" people don't??? Oh yeah, they are the "protagonists"... thus we need narrativistic rules to assure that don't we? </p><p></p><p>Narrativistic gaming is about "destiny", the characters are supposed to be the heroes, thus the rules are built around that. The characters are supposed to be more powerful than others because they are the main characters. They have extra HD because they are "special". Destiny points anyone? The gaming World here exists around the PCs and for them.</p><p></p><p>Simulationist is about "choices", characters are supposed to become heroes. They don't have special privileges in the rules, they are, as much as possible, normal people, until they start DOING heroic stuff. If the heroes are more powerful than others, that's because they had a hard time adventuring, earning that power. Heroes here don't need extra HD, they have more HD because they have more levels because they killed more monsters! Here PCs are just part of the world, and it exists with them or without them.</p><p></p><p>Of course my D&D is not fully simulationist, there ARE powerful PC classes and weak NPC classes, but it is not so narrativistic that I can't be as simulationist as I want to. There are gamist mechanics as classes, levels, CR, expected gold per level, LA, etc. because the game needs to be balanced and easier to play, and I like it. The problem is when a style overcomes another. </p><p></p><p>If 4E goes that same SWSE's path my style of gaming is screwed.</p><p>R.I.P D&D *1974 +2008</p><p></p><p>I hope not.</p><p></p><p>OBS: All I needed in order to be fine was one of the designer to come here and just write 2 words: "Don't worry."</p></blockquote><p></p>
[QUOTE="HeinorNY, post: 4018409, member: 16178"] They are not exclusive. But the design philosophy behind a game can enforce one of them, or at least "prepare the field" for one or two types of style in detriment of the other. IMO, D&D 3E is fairly balanced and flexible regarding the 3 styles of playing. Actually I think it's more flexible than balanced. I can identify gamist, simulationist and narrativism mechanics in 3E. I also think one of the success factor behind D&D is exactly its flexibility towards gaming style. It's very hard to play a gamist session of Vampire, or a narrativistic session of Cyberpunk 2020. D&D is the best in style flexibility by light-years. Or it was... But then came SWSE with its "fast paced cinematic gaming" philosophy and it almost killed simulationist style of playing. Come on... roll 1d6 days to calculate travel time??? Characters have extra HD and "normal" people don't??? Oh yeah, they are the "protagonists"... thus we need narrativistic rules to assure that don't we? Narrativistic gaming is about "destiny", the characters are supposed to be the heroes, thus the rules are built around that. The characters are supposed to be more powerful than others because they are the main characters. They have extra HD because they are "special". Destiny points anyone? The gaming World here exists around the PCs and for them. Simulationist is about "choices", characters are supposed to become heroes. They don't have special privileges in the rules, they are, as much as possible, normal people, until they start DOING heroic stuff. If the heroes are more powerful than others, that's because they had a hard time adventuring, earning that power. Heroes here don't need extra HD, they have more HD because they have more levels because they killed more monsters! Here PCs are just part of the world, and it exists with them or without them. Of course my D&D is not fully simulationist, there ARE powerful PC classes and weak NPC classes, but it is not so narrativistic that I can't be as simulationist as I want to. There are gamist mechanics as classes, levels, CR, expected gold per level, LA, etc. because the game needs to be balanced and easier to play, and I like it. The problem is when a style overcomes another. If 4E goes that same SWSE's path my style of gaming is screwed. R.I.P D&D *1974 +2008 I hope not. OBS: All I needed in order to be fine was one of the designer to come here and just write 2 words: "Don't worry." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
Top