Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="apoptosis" data-source="post: 4019092" data-attributes="member: 3226"><p>I dont mean to just disagree but from what you replied I dont feel we are on the same page.</p><p></p><p>Actually what I mean is that they need narrativists based rules. Rules that engage narrativists play.</p><p></p><p>LOTR in narrativists play---</p><p></p><p>Gandalf - his character is about struggling using/not using great powers and how the ring could corrupt him = there would need to be rules that address both the consequences of him using his powers and that address his choice of taking and using the ring. There must be rules that make certain that the choice of him taking the ring comes into play</p><p></p><p>Boromir - he wants to to use the ring for the good of Gondor. They need rules that allow that choice to firmly impact play (and rules that make sure that the choice happens)</p><p></p><p>Samwise - that player wants a character where a individual of little power but great loyalty is crucial to the story. Rules that allow him to gain bonus dice and advantages whenever he helps Frodo obtain Frodos goal. His choice is also between loyalty to do Frodos wishes vs loyaltly to not let Frodo damage himself by being the ring bearer. The choice of taking the ring from Frodo for Frodos own good vs obeying Frodo must come into play and there must be some rules to facilitate this.</p><p></p><p>Frodo - the player wants to be the main protagonist (this is of course arguable) but has little power but great responsibility. He needs rules that impact his choice to keep being the ring bearer vs lettign someone else take it for their own ends.</p><p></p><p>That is what would be rules for narrativist play. A good rules set that does not address the characters goals and the players narrative control, do not address narrativist play at all.</p></blockquote><p></p>
[QUOTE="apoptosis, post: 4019092, member: 3226"] I dont mean to just disagree but from what you replied I dont feel we are on the same page. Actually what I mean is that they need narrativists based rules. Rules that engage narrativists play. LOTR in narrativists play--- Gandalf - his character is about struggling using/not using great powers and how the ring could corrupt him = there would need to be rules that address both the consequences of him using his powers and that address his choice of taking and using the ring. There must be rules that make certain that the choice of him taking the ring comes into play Boromir - he wants to to use the ring for the good of Gondor. They need rules that allow that choice to firmly impact play (and rules that make sure that the choice happens) Samwise - that player wants a character where a individual of little power but great loyalty is crucial to the story. Rules that allow him to gain bonus dice and advantages whenever he helps Frodo obtain Frodos goal. His choice is also between loyalty to do Frodos wishes vs loyaltly to not let Frodo damage himself by being the ring bearer. The choice of taking the ring from Frodo for Frodos own good vs obeying Frodo must come into play and there must be some rules to facilitate this. Frodo - the player wants to be the main protagonist (this is of course arguable) but has little power but great responsibility. He needs rules that impact his choice to keep being the ring bearer vs lettign someone else take it for their own ends. That is what would be rules for narrativist play. A good rules set that does not address the characters goals and the players narrative control, do not address narrativist play at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
Top