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The Death of Simulation
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<blockquote data-quote="AZRogue" data-source="post: 4019205" data-attributes="member: 3963"><p>I like the direction 4E is going and I'll tell you why. My gaming group (2 of whom I've gamed with since the Red Box back in gradeschool) stopped playing DnD about 2 years ago because it had grown too tedious and, frankly, too boring. We're all adults with a limited amount of free time and it became easier to just hang out since everyone's enthusiasm for 3E faded so quickly. The fights dragged on too long and the players' actions became repetitive. So they all drifted into the MMORPG world and that was that.</p><p></p><p>But the changes coming in 4E, especially the promise of giving players more options in combat (really focusing on that area) and the simplicity of their taking care of combat and interaction rules while not making a hundred thousand rules on how to use a toilet is just great. I mean, i've DM'd for years and I don't think that I've ever actually done more than glance at the Ecology/Fluff sections of the monster manuels. I don't need it. I remember where they live and I know what I want them to be doing. I don't need to roll to see if they live in a cave or a tree stump.</p><p></p><p>But, regardless, I'm going off track. My players are, for the first time in years, excited about playing DnD and that makes ME excited.</p></blockquote><p></p>
[QUOTE="AZRogue, post: 4019205, member: 3963"] I like the direction 4E is going and I'll tell you why. My gaming group (2 of whom I've gamed with since the Red Box back in gradeschool) stopped playing DnD about 2 years ago because it had grown too tedious and, frankly, too boring. We're all adults with a limited amount of free time and it became easier to just hang out since everyone's enthusiasm for 3E faded so quickly. The fights dragged on too long and the players' actions became repetitive. So they all drifted into the MMORPG world and that was that. But the changes coming in 4E, especially the promise of giving players more options in combat (really focusing on that area) and the simplicity of their taking care of combat and interaction rules while not making a hundred thousand rules on how to use a toilet is just great. I mean, i've DM'd for years and I don't think that I've ever actually done more than glance at the Ecology/Fluff sections of the monster manuels. I don't need it. I remember where they live and I know what I want them to be doing. I don't need to roll to see if they live in a cave or a tree stump. But, regardless, I'm going off track. My players are, for the first time in years, excited about playing DnD and that makes ME excited. [/QUOTE]
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