Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeinorNY" data-source="post: 4019759" data-attributes="member: 16178"><p>Pretty much that. </p><p></p><p>When I started playing AD&D, I had a DM that we consider to be a tyrannical Evil DM, but today I understand he was a narrativism aficionado.</p><p>He was the kind of DM that used to give xp bonus and penalty regarding roleplaying. When sessions ended, he decided if it was a productive session not by the overall fun and good time, but by how well the story was developed and how far we went into his plots.</p><p>Once we are debating about gaming styles and I proposed a "fictional" gaming situation to better understand his style. I said: "The PCs manage to create a brilliant plan to steal a very powerful magic item from a blacksmith. The plan is flawless and there is nothing in the rules or in the gameworld (and in the blacksmith's house) preventing that plan to work. Would you allow them to steal the item?"</p><p>He answered: "No. The story is more important, if PCs get that item, the story and the plot is gonna change too much, or will be ruined. I'll just create some metagame situation, anything, but they will never put their hands on that item. No matter how good their plan is." </p><p></p><p>When character's achievements may be limited for the sakes of the story, you are playing a narrativistic game. </p><p>When they are limited by the sakes of game balance, it's a gamist game. </p><p>Simulationist games are limited only by in-game circunstances, never by metagame or metastory intrusion. And DMing is much more complicated <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That's negative railroading. </p><p>Positive railroading is simpler, the story is there, character will have to go there so the game may continue; If in-game factors are not enough, metagame circunstances arise to accomplish that.</p></blockquote><p></p>
[QUOTE="HeinorNY, post: 4019759, member: 16178"] Pretty much that. When I started playing AD&D, I had a DM that we consider to be a tyrannical Evil DM, but today I understand he was a narrativism aficionado. He was the kind of DM that used to give xp bonus and penalty regarding roleplaying. When sessions ended, he decided if it was a productive session not by the overall fun and good time, but by how well the story was developed and how far we went into his plots. Once we are debating about gaming styles and I proposed a "fictional" gaming situation to better understand his style. I said: "The PCs manage to create a brilliant plan to steal a very powerful magic item from a blacksmith. The plan is flawless and there is nothing in the rules or in the gameworld (and in the blacksmith's house) preventing that plan to work. Would you allow them to steal the item?" He answered: "No. The story is more important, if PCs get that item, the story and the plot is gonna change too much, or will be ruined. I'll just create some metagame situation, anything, but they will never put their hands on that item. No matter how good their plan is." When character's achievements may be limited for the sakes of the story, you are playing a narrativistic game. When they are limited by the sakes of game balance, it's a gamist game. Simulationist games are limited only by in-game circunstances, never by metagame or metastory intrusion. And DMing is much more complicated ;) That's negative railroading. Positive railroading is simpler, the story is there, character will have to go there so the game may continue; If in-game factors are not enough, metagame circunstances arise to accomplish that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
Top