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Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="painandgreed" data-source="post: 4021018" data-attributes="member: 24969"><p>After reading this and the other threads on 4E, I would have to agree that I think design decisions have been made that are taking D&D in a direction with regard to play style that I do not wish to go. I find this a shame, because I have always believed that a good game can and should support multiple styles of play. Sure the game rules might favor certain directions as that is what makes different games different. Different people, just as different groups have different styles of play. Even the same group may favor different styles of play from session to session in the same game depending on how they feel. A good GM is one that can switch between the play styles by reading his players in a way that is fun for them and himself. A good game allows and supports these shifts in styles of play and caters to the largest number of players because of it. To cut out one style of play means making a niche game that has limited the number of people that it will make happy as well as the average length that it can make a group happy.</p><p></p><p>It seems to me that 4E is favoring certain styles of directly at the cost of others. This is sad because I think that with good design it could support various styles of play without noticable cost to any. 3E did a pretty good job, but I felt it fell down in a few places I would have liked to seen worked on. 4E seems to be working on some of those issues while making others worse. I won't say I'm not going to play 4E because I'll end up playing whatever me and my friends end up playing as a group. I won't say that the game will suck for our play, because a good GM is capable of making a game fun despite the rules. Still, I am not excited about it, nor will I be the first to buy it among my peers. I will still be watching and hoping till the day it comes out that I am wrong.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 4021018, member: 24969"] After reading this and the other threads on 4E, I would have to agree that I think design decisions have been made that are taking D&D in a direction with regard to play style that I do not wish to go. I find this a shame, because I have always believed that a good game can and should support multiple styles of play. Sure the game rules might favor certain directions as that is what makes different games different. Different people, just as different groups have different styles of play. Even the same group may favor different styles of play from session to session in the same game depending on how they feel. A good GM is one that can switch between the play styles by reading his players in a way that is fun for them and himself. A good game allows and supports these shifts in styles of play and caters to the largest number of players because of it. To cut out one style of play means making a niche game that has limited the number of people that it will make happy as well as the average length that it can make a group happy. It seems to me that 4E is favoring certain styles of directly at the cost of others. This is sad because I think that with good design it could support various styles of play without noticable cost to any. 3E did a pretty good job, but I felt it fell down in a few places I would have liked to seen worked on. 4E seems to be working on some of those issues while making others worse. I won't say I'm not going to play 4E because I'll end up playing whatever me and my friends end up playing as a group. I won't say that the game will suck for our play, because a good GM is capable of making a game fun despite the rules. Still, I am not excited about it, nor will I be the first to buy it among my peers. I will still be watching and hoping till the day it comes out that I am wrong. [/QUOTE]
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The Death of Simulation
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