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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="Imban" data-source="post: 4021098" data-attributes="member: 29206"><p>We'll see - judging by the Hobgoblins in MMV, these may return entirely different results. They may not. I hope you can see how the streamlined system returning results that you can't even come close to with the "full" system takes space away from simulationism, however.</p><p></p><p></p><p></p><p>They're both arbitrary to some extent, but it's difficult to rationalize "encounters" and "scenes" in the context of a world, especially if it's written in a way wherein the same power used by the same character at the same level can last 6 seconds or 20 minutes depending on when it's used. Per-day spells were an arbitrary mechanic, but were consistent in the context of a world.</p><p></p><p></p><p></p><p>The specifics were an arbitrary metagame assignment for balance reasons, but the goal they were designed to achieve - allowing monster statblocks to be used as bases for player characters and NPCs - had the effect of allowing monster races to be real races too, and not just single, streamlined combat templates.</p><p></p><p></p><p></p><p>As far as we know. I've actually seen an RPG that disallowed this (or rather, warned quite accurately that the game would become unfun if PCs were used as NPCs), and it's quite possible that the separation of the two systems in 4e means that that choice would be accompanied by all of the non-PHB monster races losing their racial flavor, if they were even possible to create under the PC build rules at all.</p><p></p><p>I'm just saying, we've heard assurances that some monsters will be playable as PCs, but WotC has essentially never given this idea the rules quantity and quality it deserves.</p></blockquote><p></p>
[QUOTE="Imban, post: 4021098, member: 29206"] We'll see - judging by the Hobgoblins in MMV, these may return entirely different results. They may not. I hope you can see how the streamlined system returning results that you can't even come close to with the "full" system takes space away from simulationism, however. They're both arbitrary to some extent, but it's difficult to rationalize "encounters" and "scenes" in the context of a world, especially if it's written in a way wherein the same power used by the same character at the same level can last 6 seconds or 20 minutes depending on when it's used. Per-day spells were an arbitrary mechanic, but were consistent in the context of a world. The specifics were an arbitrary metagame assignment for balance reasons, but the goal they were designed to achieve - allowing monster statblocks to be used as bases for player characters and NPCs - had the effect of allowing monster races to be real races too, and not just single, streamlined combat templates. As far as we know. I've actually seen an RPG that disallowed this (or rather, warned quite accurately that the game would become unfun if PCs were used as NPCs), and it's quite possible that the separation of the two systems in 4e means that that choice would be accompanied by all of the non-PHB monster races losing their racial flavor, if they were even possible to create under the PC build rules at all. I'm just saying, we've heard assurances that some monsters will be playable as PCs, but WotC has essentially never given this idea the rules quantity and quality it deserves. [/QUOTE]
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The Death of Simulation
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