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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="takasi" data-source="post: 4021134" data-attributes="member: 20194"><p>A few minor differences for combat perhaps, which again only makes up a very small fraction of world design and simulationism. Whether goblins get 5 imaginary hit points if they are an NPC or 10 imaginary hit points as a PC is nearly insignificant to me in terms of campaign style. I can see how if you use a streamlined system you're sacrificing detail for time, but these details come down to such a small resolution: who wins in combat. There are so many other resolutions to take into account that determine simulationism, and I've seen nothing new in 4E so far that would impact this.</p><p></p><p></p><p></p><p>The light from a flashlight can last 6 seconds or 20 minutes depending on how it's used. I think this is is a clear area where the argument has no leg to stand on yet. </p><p></p><p></p><p></p><p>'Real' races? IMO even the stat blocks in 3.5 only reflected streamlined combat templates, whether they were to be used as PCs or NPCs. You had to use much more than a stat block to simulate their society and non-combat behavior.</p></blockquote><p></p>
[QUOTE="takasi, post: 4021134, member: 20194"] A few minor differences for combat perhaps, which again only makes up a very small fraction of world design and simulationism. Whether goblins get 5 imaginary hit points if they are an NPC or 10 imaginary hit points as a PC is nearly insignificant to me in terms of campaign style. I can see how if you use a streamlined system you're sacrificing detail for time, but these details come down to such a small resolution: who wins in combat. There are so many other resolutions to take into account that determine simulationism, and I've seen nothing new in 4E so far that would impact this. The light from a flashlight can last 6 seconds or 20 minutes depending on how it's used. I think this is is a clear area where the argument has no leg to stand on yet. 'Real' races? IMO even the stat blocks in 3.5 only reflected streamlined combat templates, whether they were to be used as PCs or NPCs. You had to use much more than a stat block to simulate their society and non-combat behavior. [/QUOTE]
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The Death of Simulation
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