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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="Psion" data-source="post: 4021546" data-attributes="member: 172"><p>Painfully obvious is a rather subjective measure. I think it's "painfully obvious" despite criticism that D&D performs well. The metric I use here is that I enjoy D&D immensely whereas other games of supposedly superior design give me much less enjoyment. And something performing its function well is the ultimate metric of game design quality. (Of course you may not enjoy it as well/YMMV/etc., thus the subjective bit.)</p><p></p><p>The attribute we should be pointing to with respect to popularity is that whatever is popular <em>draws criticism</em>. So indeed, we should not take the mere presence of criticism as a signifier that something is intrinsically poorly designed.</p><p></p><p></p><p></p><p>I would concur that is where the focus of D&D's mechanics lies.</p><p></p><p></p><p></p><p>I concur. I don't think this is a result of <em>incoherence</em>, but the mere fact that one size does not fit all.</p></blockquote><p></p>
[QUOTE="Psion, post: 4021546, member: 172"] Painfully obvious is a rather subjective measure. I think it's "painfully obvious" despite criticism that D&D performs well. The metric I use here is that I enjoy D&D immensely whereas other games of supposedly superior design give me much less enjoyment. And something performing its function well is the ultimate metric of game design quality. (Of course you may not enjoy it as well/YMMV/etc., thus the subjective bit.) The attribute we should be pointing to with respect to popularity is that whatever is popular [i]draws criticism[/i]. So indeed, we should not take the mere presence of criticism as a signifier that something is intrinsically poorly designed. I would concur that is where the focus of D&D's mechanics lies. I concur. I don't think this is a result of [i]incoherence[/i], but the mere fact that one size does not fit all. [/QUOTE]
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