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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="Lanefan" data-source="post: 4022352" data-attributes="member: 29398"><p>Not quite. Change "players" to "characters", however, and you're bang on.Here's where 1e has something to teach: you get ExP for avoiding a challenge just as if you had defeated it.</p><p></p><p>If the goal of the moment is Z and to get there your path ultimately has to go: (non-Z letters represent challenges, and it doesn't matter here about anything else; let's just assume a simple situation)</p><p></p><p>Start ==> A ==> B ==> C ==> D ==> E ==> Z</p><p></p><p>Then it makes no difference to anything including ExP whether you outright defeat all 5 challenges; or whether you defeat A, intentionally avoid B and C via stealth, then defeat D and E; or find ways around all 5 and go safely to Z...as long as Z gets accomplished.</p><p></p><p>As for whether a character's theme will help or harm it in actual gameplay, all I have to say is this: many's the time as a player I've found myself (or put myself) in just such a situation, that to stay in character I as player have to make a wildly sub-optimal choice - examples include a below-average-party-level Knight deliberately seeking out the toughest foe in melee where there were others better suited for it, and predictably dying; or pulling a character out of a party that I as player would prefer to stay in because there's good in-game reasons for the character to be elsewhere - and I take it as just a natural part of a <strong>roleplaying</strong> game.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4022352, member: 29398"] Not quite. Change "players" to "characters", however, and you're bang on.Here's where 1e has something to teach: you get ExP for avoiding a challenge just as if you had defeated it. If the goal of the moment is Z and to get there your path ultimately has to go: (non-Z letters represent challenges, and it doesn't matter here about anything else; let's just assume a simple situation) Start ==> A ==> B ==> C ==> D ==> E ==> Z Then it makes no difference to anything including ExP whether you outright defeat all 5 challenges; or whether you defeat A, intentionally avoid B and C via stealth, then defeat D and E; or find ways around all 5 and go safely to Z...as long as Z gets accomplished. As for whether a character's theme will help or harm it in actual gameplay, all I have to say is this: many's the time as a player I've found myself (or put myself) in just such a situation, that to stay in character I as player have to make a wildly sub-optimal choice - examples include a below-average-party-level Knight deliberately seeking out the toughest foe in melee where there were others better suited for it, and predictably dying; or pulling a character out of a party that I as player would prefer to stay in because there's good in-game reasons for the character to be elsewhere - and I take it as just a natural part of a [B]roleplaying[/B] game. Lanefan [/QUOTE]
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The Death of Simulation
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