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*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="pemerton" data-source="post: 4026327" data-attributes="member: 42582"><p>As with Skeptic I also like these things in a game - indeed, they are part of my theory of how RM can facilitate narrativist play to a greater extent than RQ (a superficially similar purist-for-system game engine).</p><p></p><p>I would add to your specs for purist-for-system at least the following: the total character sheet is a product of the system and of play using the system, rather than a metagamed springboard for play.</p><p></p><p></p><p>I've reread Ron Edwards articles many times since I first discovered them a couple of years ago. It's only over time that they've really started to make sense to me, as I reflect on my own gaming experiences and also see how some of the ideas play out in message board threads (like this one, and also on the ICE boards - posting any remotely narrativist or gamist ideas there very quickly reveals how hardcore simulationists think!).</p></blockquote><p></p>
[QUOTE="pemerton, post: 4026327, member: 42582"] As with Skeptic I also like these things in a game - indeed, they are part of my theory of how RM can facilitate narrativist play to a greater extent than RQ (a superficially similar purist-for-system game engine). I would add to your specs for purist-for-system at least the following: the total character sheet is a product of the system and of play using the system, rather than a metagamed springboard for play. I've reread Ron Edwards articles many times since I first discovered them a couple of years ago. It's only over time that they've really started to make sense to me, as I reflect on my own gaming experiences and also see how some of the ideas play out in message board threads (like this one, and also on the ICE boards - posting any remotely narrativist or gamist ideas there very quickly reveals how hardcore simulationists think!). [/QUOTE]
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The Death of Simulation
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