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*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="gizmo33" data-source="post: 4028172" data-attributes="member: 30001"><p>I find the bulk of what you're saying to be somewhat hard to follow. You're speaking English but the words that you're using seem to assume some definitions that I don't know. So if I seem dense, that's my best guess as to why. It's like me saying "the bagel is orange". I know what bagel means, and "orange" has several possible definitions but none of them quite fit. Nor could I hazard a guess as to the overall meaning.</p><p></p><p>So for quoted example above, my first reaction is "answer to what?" "The answer is found in the character's definition" means what? It means that in narrative play the player plays a character whose basic personality is his own? In the case where character's definition = player's feelings then narr really just seems to be a subset of sim. Given that the DM couldn't read the player's mind, and still would be relying on the player having their character do things, I don't see where there is a fundemental difference in the way you'd conduct the game. If I have my character torture a monster, how do you conduct the game differently based on whether you believe that action is a simulation of a character concept or an decision based on my own personality?</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4028172, member: 30001"] I find the bulk of what you're saying to be somewhat hard to follow. You're speaking English but the words that you're using seem to assume some definitions that I don't know. So if I seem dense, that's my best guess as to why. It's like me saying "the bagel is orange". I know what bagel means, and "orange" has several possible definitions but none of them quite fit. Nor could I hazard a guess as to the overall meaning. So for quoted example above, my first reaction is "answer to what?" "The answer is found in the character's definition" means what? It means that in narrative play the player plays a character whose basic personality is his own? In the case where character's definition = player's feelings then narr really just seems to be a subset of sim. Given that the DM couldn't read the player's mind, and still would be relying on the player having their character do things, I don't see where there is a fundemental difference in the way you'd conduct the game. If I have my character torture a monster, how do you conduct the game differently based on whether you believe that action is a simulation of a character concept or an decision based on my own personality? [/QUOTE]
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