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*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="gizmo33" data-source="post: 4028785" data-attributes="member: 30001"><p>There seem to be three example play styles in the paragraph above, but the last two seem to be "simulationist" examples, in spite of my suspicion that you intended the last one to be narrative. Or at least it's "sim" based on what other folks are saying because the "reasoning" of the imaginary character is part of the raw material for the simulation.</p><p></p><p></p><p></p><p>It seems to me then it's the *motive* then rather than the actions that really determine where it all falls. I suppose that's why various play styles could exist in harmony. A power gamer would get along with a sim person if the sim person wanted to a play a crafty, powerful, and inventive fighter type that was always looking for the most effective kill. And if the narr person could somehow explore this as a theme, then he basically be doing the same thing that the other three were doing.</p><p></p><p></p><p></p><p>Me too, thanks. My basic agenda here was probably (among maybe some other minor points) to understand what in the world the OP was ranting about. DnD seemed to be sufficient for all of the playstyles as I understood them, but then I saw things posted that I didn't understand and I thought maybe somewhere in my lack of comprehension was an explanation for the some of the strange things I've seen on this subject in this and other threads.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4028785, member: 30001"] There seem to be three example play styles in the paragraph above, but the last two seem to be "simulationist" examples, in spite of my suspicion that you intended the last one to be narrative. Or at least it's "sim" based on what other folks are saying because the "reasoning" of the imaginary character is part of the raw material for the simulation. It seems to me then it's the *motive* then rather than the actions that really determine where it all falls. I suppose that's why various play styles could exist in harmony. A power gamer would get along with a sim person if the sim person wanted to a play a crafty, powerful, and inventive fighter type that was always looking for the most effective kill. And if the narr person could somehow explore this as a theme, then he basically be doing the same thing that the other three were doing. Me too, thanks. My basic agenda here was probably (among maybe some other minor points) to understand what in the world the OP was ranting about. DnD seemed to be sufficient for all of the playstyles as I understood them, but then I saw things posted that I didn't understand and I thought maybe somewhere in my lack of comprehension was an explanation for the some of the strange things I've seen on this subject in this and other threads. [/QUOTE]
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