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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="gizmo33" data-source="post: 4028809" data-attributes="member: 30001"><p>Well I guess that stands to reason because as best as I can understand this I'm a simulationist. Now I understand the goals of a power-gamer, even if I'm not particularly entertained by playing that way. But the narrativist thing on the other hand I just don't get. I can't image why an RPG would appeal to someone who wants to do what you're saying. I can see why and how you'd do this sort of thing with a novel/poem/etc. But I'm so locked into the "DM says 'here's what you see'" and "Player says 'here's what I do'" - that how this basic structure does what more tightly controlled creative expressions (like novel writing) escapes me.</p><p></p><p>But I have some reasons for understanding this. One is that, from time to time, I look over the shoulders to gamers playing at a convention or some place and think "what the heck are you guys doing?" Maybe I'll have an idea of what to pay attention for next time. The other thing is that the idea that RPGs need to change, or address this particular aspect of playing makes me feel that I ought to figure out what this is about. Both so that I can enjoy it, and so that I can be a better DM for people who like playing this way. Or at the very least so I can identify it and let the player know that our styles are different.</p><p></p><p>I'll read up on the links you've posted. Thanks.</p><p>(edit: oops, that was Skeptic that posted the links.)</p></blockquote><p></p>
[QUOTE="gizmo33, post: 4028809, member: 30001"] Well I guess that stands to reason because as best as I can understand this I'm a simulationist. Now I understand the goals of a power-gamer, even if I'm not particularly entertained by playing that way. But the narrativist thing on the other hand I just don't get. I can't image why an RPG would appeal to someone who wants to do what you're saying. I can see why and how you'd do this sort of thing with a novel/poem/etc. But I'm so locked into the "DM says 'here's what you see'" and "Player says 'here's what I do'" - that how this basic structure does what more tightly controlled creative expressions (like novel writing) escapes me. But I have some reasons for understanding this. One is that, from time to time, I look over the shoulders to gamers playing at a convention or some place and think "what the heck are you guys doing?" Maybe I'll have an idea of what to pay attention for next time. The other thing is that the idea that RPGs need to change, or address this particular aspect of playing makes me feel that I ought to figure out what this is about. Both so that I can enjoy it, and so that I can be a better DM for people who like playing this way. Or at the very least so I can identify it and let the player know that our styles are different. I'll read up on the links you've posted. Thanks. (edit: oops, that was Skeptic that posted the links.) [/QUOTE]
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