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General Tabletop Discussion
*Pathfinder & Starfinder
The Death of Simulation
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<blockquote data-quote="Bastoche" data-source="post: 4034410" data-attributes="member: 306"><p>I think it boils down to definition hell like someone mentionned. I strongly think that what you refer to RC is nar play. You just coin it a sim name and I fail to see why. Yes theme can be explored in a sim game but unlike nar play, it is not the point. As soon as you <em>make</em> it the point, you slip into nar territory.</p><p></p><p>All the supplementary conditions you add to sim play to make it adress a theme/premise make it nar no matter if the <em>rules system</em> you actually use isn't.</p><p></p><p>In other words, yes you can take a sim game (like gurps) and add a layer of theme adressing via players agreement but you've just added a "house rule" to make theme happen which boils down to layering a nar part (via house ruling) into the game.</p><p></p><p>"Adressing theme in play" is THE definition of nar play. (a)</p><p></p><p>"Exploring the system/characters/setting" is THE definition of sim play. (b)</p><p></p><p>You can then imagine a game 100% (a) which would be 100% nar and a game 100% (b) which would be 100% sim. You suggest going from (b) toward (a) and I assume you have more than 50% (b) and the rest (a) and you want to still call it sim. You can certainly continuously go from (a) to (b) and vice versa. I think our disagreement lay on what level of mix you stop to call a game (b) and call it (a) or vice versa. IMO, a 20% (a) 80% (b) I call that a sim-nar game. It IS sim and it IS nar. What I'm saying is that a game that is not 100% (b) cannot be simply described as being a sim game.</p></blockquote><p></p>
[QUOTE="Bastoche, post: 4034410, member: 306"] I think it boils down to definition hell like someone mentionned. I strongly think that what you refer to RC is nar play. You just coin it a sim name and I fail to see why. Yes theme can be explored in a sim game but unlike nar play, it is not the point. As soon as you [i]make[/i] it the point, you slip into nar territory. All the supplementary conditions you add to sim play to make it adress a theme/premise make it nar no matter if the [i]rules system[/i] you actually use isn't. In other words, yes you can take a sim game (like gurps) and add a layer of theme adressing via players agreement but you've just added a "house rule" to make theme happen which boils down to layering a nar part (via house ruling) into the game. "Adressing theme in play" is THE definition of nar play. (a) "Exploring the system/characters/setting" is THE definition of sim play. (b) You can then imagine a game 100% (a) which would be 100% nar and a game 100% (b) which would be 100% sim. You suggest going from (b) toward (a) and I assume you have more than 50% (b) and the rest (a) and you want to still call it sim. You can certainly continuously go from (a) to (b) and vice versa. I think our disagreement lay on what level of mix you stop to call a game (b) and call it (a) or vice versa. IMO, a 20% (a) 80% (b) I call that a sim-nar game. It IS sim and it IS nar. What I'm saying is that a game that is not 100% (b) cannot be simply described as being a sim game. [/QUOTE]
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