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Community
General Tabletop Discussion
*Dungeons & Dragons
The Debate of "Canon" in D&D 5E
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<blockquote data-quote="Scott Christian" data-source="post: 8437288" data-attributes="member: 6901101"><p>Sometimes it is nice to dredge up old writings. They are always fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I have to disagree with the bolded line. Lore dictates a lot more when sitting down to play D&D. It is a game based of lore, that has become canonical. <em>Can</em> the DM change everything? Sure. But when they do, it often loses the feeling that most players expect D&D to be. This is why D&D doesn't make a space opera with cartoon characters adventure path. Because they have a tendency to stick to canon. </p><p></p><p>That is why I specifically stated the PHB, as most view that as the world building book (that and the MM). And of course they had those, in an adventure. One or two adventures out of the hundreds they published. Back then, when 99% of the adventures they published follow the traditional canon, it showed how much it matters. Today, all their adventure paths follow the canon. So, they must feel it is important to the feel, mechanisms, and structure of the game.</p><p>And again, no disparage to the DM that makes it their world and changes everything. I had a DM once that wiped out all races and just said humans. I was fine with it. (Did it feel like D&D, not really. And the other players felt the same.)</p><p></p><p>My point was D&D is it's own genre. And it shares part of that genre with the list I gave. Genre is derived from canon. Canon gives the players the feel of a game. They create the model. And when the model changes, it can feel as though all other parts of the game shift as well.</p><p></p><p>I was simply trying to answer the question you asked.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8437288, member: 6901101"] Sometimes it is nice to dredge up old writings. They are always fun. :) I have to disagree with the bolded line. Lore dictates a lot more when sitting down to play D&D. It is a game based of lore, that has become canonical. [I]Can[/I] the DM change everything? Sure. But when they do, it often loses the feeling that most players expect D&D to be. This is why D&D doesn't make a space opera with cartoon characters adventure path. Because they have a tendency to stick to canon. That is why I specifically stated the PHB, as most view that as the world building book (that and the MM). And of course they had those, in an adventure. One or two adventures out of the hundreds they published. Back then, when 99% of the adventures they published follow the traditional canon, it showed how much it matters. Today, all their adventure paths follow the canon. So, they must feel it is important to the feel, mechanisms, and structure of the game. And again, no disparage to the DM that makes it their world and changes everything. I had a DM once that wiped out all races and just said humans. I was fine with it. (Did it feel like D&D, not really. And the other players felt the same.) My point was D&D is it's own genre. And it shares part of that genre with the list I gave. Genre is derived from canon. Canon gives the players the feel of a game. They create the model. And when the model changes, it can feel as though all other parts of the game shift as well. I was simply trying to answer the question you asked. [/QUOTE]
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