The Deck of Many Things

Remus Lupin

Adventurer
Greetings Folks,

Here's the story: After completing an adventure last session, my group decided to use last night as a book-keeping session, tallying up magic items, selling for gold, buying new stuff with the gold, etc.

While we were doing this, I picked up the DM's "Deck of Many Things" deck, that Paizo put out, and we were having fun doing "fake" draws on the deck. I was drawing well, so I pleaded with the DM to allow us to have a "real" draw from the deck. He was reluctant, but finally agreed (I had argued that we were a high level party, and hadn't really had any kind of artifact action during the campaign, so why not? How unbalancing could it be).

The party: An 18th level cleric, an 18th level paladin, and a 17th level wizard (me), plus a 16th level druid who wasn't there last night.

The cleric took one draw on the deck. The paladin, staying in character, refused to draw. My greedy wizard, however, opted to take THREE draws on the deck.

My first draw was The Sun (get a medium wonderous item). As a result, I got an onyx dog figurine. My second draw was The Key (get a major magic weapon). From this I got a very powerful magic quarterstaff. On my third draw, I got TALONS, and lost every single solitary magic item that I owned or possessed! Gaaaaaar!

*sigh*. Needless to say, I regretted that third draw.

What about others? Any DoMT stories to share? When did things go well for you? When did they go poorly?
 

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i never liked the so much "randomness" of that thing..ehehe..we used a couple of times in 2ed, but never get a negative draw
 

We used it just last night. Characters are tenth level and they got two knights, two characters got +2 to an attribute, one gets to avoid a situation, but one character did see his intelligence drop from a 9 to a 5 and another guy lost all real wealth and property (only about 600gp worth).
 

We liked drawing all kinds of cards and "avoiding the situation" of drawing bad ones, or "wishing" the bad effects away. We were hardcore Monty Haul fellers way back, though. ;)
 

Yeah, my DM ruled that you couldn't reverse the effects of a card with a "Wish" spell, since the Deck "supercedes" the normal rules of reality, being an artifact and all.
 

Deck o Many Things was a gateway magic item... :p

When I started gaming, we played basic D&D... Until one day myself and a couple of guys from my group started playing AD&D in a Game Store campaign...

In that Campaign we found the Deck of Many Things...

Soon after the thing started showing up in a ton of my Basic games... Until finally we just switched to AD&D.

:p

Seriously though be careful. That thing was probably one of the single reasons my oldschool campaigns never seemed to last... (That and lack of attention span...) I'd throw it in there, and suddenly all the players would be out of whack, over powered, underpowered, imprisoned on a random plane... It can do some serious damage to a campaign.
 

yeah i had a player gain 50,00 xp while another player lost all magic items and 10,000 xp. It was not fun to run after that because of how unbalanced it all was.
 


Back during my first DMing gig I let the PCs mess around with one. They kept having their fighter servants draw more cards, so it continued forever. And I let a powerful NPC help them out with the bad draws. One PC ended up about 5 levels higher than the rest and it took us forvever to sort out the cash. What a nightmare.

It was kinda fun though.
 

Heh. One time, the wizard's cohort drew the "powerful outsider is your enemy" card.

The tiefling rogue promptly full attacked him.

Another game, we were drawing from a variant version. Five of us, four cards each. My book cleric suddenly got half-ogre racial stats and decided to pick up Power Attack. The half-orc rogue/ninja got the "+10,000 years to each age category" card.

Brad
 

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