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The Deck of Many Things
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<blockquote data-quote="Intrope" data-source="post: 3808113" data-attributes="member: 3591"><p>I've had two encounters with the Deck, one in a really good campaign, and one that was monty haul.</p><p></p><p>The first: </p><p>We start a battle against a giant 2-headed dragon naked, and chained to a wall (This was our fault). 1 character bursts free, triggering a trap that liquifies another character (didn't kill him due to regeneration). Another slips free. My dragon-man's left alone on the wall. </p><p></p><p>The first escapee runs into the dragon's pleasure garden/doll house (1:1 scale!); the dragon busies itself trying to chase him out without wrecking anything.</p><p></p><p>The second escapee spotted a magical item containing spell points (we were using a spell point system, and entirely drained at this point). She uses it to shrink me.</p><p></p><p>So my chibi-sized dragon-man burrows under a pile of magic items. And finds the deck under the pile:</p><p>Draw 1: 50K in Bling. Worthless.</p><p>Draw 2: 50K in XP. Worthless.</p><p>Draw 3: A keep. "Can I drop-" "NO". Worthless.</p><p>Draw 4: Moon! 1d4 Wishes heal, requip, and protect the party from the Dragon's disentegration(!) Breath Weapons.</p><p></p><p>As you might guess, we won that one!</p><p></p><p>Monty Hall Encounter:</p><p>In this game, I was playing a Wild Mage, had a double-strength luck stone, and had the wonderful (and cheesy) alternate reality spell.</p><p></p><p>It went like this: I'd pick up the deck, and offer another player a draw. They'd draw, I'd exercise my Wild Mage 'control chaos item' ability; combined with the luckstone, that gave a 60% chance of just choosing the desired result. Also, the Alternate Reality spell allowed me a do-over, just in case the original pick was bad!</p><p></p><p>BTW, that worked out to a 4% chance of a bad card being drawn--and I could always have someone else draw some wishes to fix minor problems.</p><p></p><p>Even though we were playing under the Worst DM in human history, who had allowed us to run roughshod over him at ever turn (Wishes with Refund Clauses for the cheese!) realized that was not going to work. So he had the BBGEG (the Lich from Throne of Bloodstone) show up and *steal* it. Not, attack us to rend away a major artifact: but sneak in (he had stealth skills?) and filch it (all our protective arrangements of course had no effect). </p><p></p><p>Anyway, it was highly amusing while it lasted...</p></blockquote><p></p>
[QUOTE="Intrope, post: 3808113, member: 3591"] I've had two encounters with the Deck, one in a really good campaign, and one that was monty haul. The first: We start a battle against a giant 2-headed dragon naked, and chained to a wall (This was our fault). 1 character bursts free, triggering a trap that liquifies another character (didn't kill him due to regeneration). Another slips free. My dragon-man's left alone on the wall. The first escapee runs into the dragon's pleasure garden/doll house (1:1 scale!); the dragon busies itself trying to chase him out without wrecking anything. The second escapee spotted a magical item containing spell points (we were using a spell point system, and entirely drained at this point). She uses it to shrink me. So my chibi-sized dragon-man burrows under a pile of magic items. And finds the deck under the pile: Draw 1: 50K in Bling. Worthless. Draw 2: 50K in XP. Worthless. Draw 3: A keep. "Can I drop-" "NO". Worthless. Draw 4: Moon! 1d4 Wishes heal, requip, and protect the party from the Dragon's disentegration(!) Breath Weapons. As you might guess, we won that one! Monty Hall Encounter: In this game, I was playing a Wild Mage, had a double-strength luck stone, and had the wonderful (and cheesy) alternate reality spell. It went like this: I'd pick up the deck, and offer another player a draw. They'd draw, I'd exercise my Wild Mage 'control chaos item' ability; combined with the luckstone, that gave a 60% chance of just choosing the desired result. Also, the Alternate Reality spell allowed me a do-over, just in case the original pick was bad! BTW, that worked out to a 4% chance of a bad card being drawn--and I could always have someone else draw some wishes to fix minor problems. Even though we were playing under the Worst DM in human history, who had allowed us to run roughshod over him at ever turn (Wishes with Refund Clauses for the cheese!) realized that was not going to work. So he had the BBGEG (the Lich from Throne of Bloodstone) show up and *steal* it. Not, attack us to rend away a major artifact: but sneak in (he had stealth skills?) and filch it (all our protective arrangements of course had no effect). Anyway, it was highly amusing while it lasted... [/QUOTE]
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