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General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Eric V" data-source="post: 8773981" data-attributes="member: 6779717"><p>First, I will echo [USER=6704184]@doctorbadwolf[/USER]'s suggestion of AiME (though that might be a tad hard to find these days...)</p><p></p><p>Second: I felt similarly to what you wrote above and I concluded that, at least in part, it's because it doesn't resemble magic in any movie or book I have ever seen/read. As such, it just feels off, somehow. My particular beef is shared spell lists, so I had just multiple castings of hold person, counterspell, banishment, etc. every game (literally), and that felt awkward. There also seems to be a weird thing where magical items are called out as optional, but then a sizable part of the DMG is devoted to them. Having said that, none of them felt particularly interesting, or unique. Could be because I (and maybe you) have been playing D&D specifically for a while and seeing the same items/spells over and over again has made it feel more mundane.</p><p></p><p>5e rules also just seem to be more open to a non-magic game* than almost any previous edition; maybe you saw that on some level and it piqued your curiosity?</p><p></p><p>*One would have to eliminate virtually all but 2 classes, but the resulting mechanics would be interesting on some level. For example, a monster with resistance to non-magical damage becomes quite fearsome.</p></blockquote><p></p>
[QUOTE="Eric V, post: 8773981, member: 6779717"] First, I will echo [USER=6704184]@doctorbadwolf[/USER]'s suggestion of AiME (though that might be a tad hard to find these days...) Second: I felt similarly to what you wrote above and I concluded that, at least in part, it's because it doesn't resemble magic in any movie or book I have ever seen/read. As such, it just feels off, somehow. My particular beef is shared spell lists, so I had just multiple castings of hold person, counterspell, banishment, etc. every game (literally), and that felt awkward. There also seems to be a weird thing where magical items are called out as optional, but then a sizable part of the DMG is devoted to them. Having said that, none of them felt particularly interesting, or unique. Could be because I (and maybe you) have been playing D&D specifically for a while and seeing the same items/spells over and over again has made it feel more mundane. 5e rules also just seem to be more open to a non-magic game* than almost any previous edition; maybe you saw that on some level and it piqued your curiosity? *One would have to eliminate virtually all but 2 classes, but the resulting mechanics would be interesting on some level. For example, a monster with resistance to non-magical damage becomes quite fearsome. [/QUOTE]
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