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General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="ECMO3" data-source="post: 8774073" data-attributes="member: 7030563"><p>I think the desire for low magic is a niche. I think it exists, but I think it is a small minority of players that want that and is exceeded by those that actually want the opposite - more magic and better magic.</p><p></p><p>If you look at recent publications, the game is moving towards being more magical, not less. Strixhaven added magic to backgrounds (as well as an entire setting that revolved around magic), TCE and XGE made Rangers far more magical while also adding more powerful spells and new magic-themed subclasses to just about every martial. For the most part those three rulebooks are popular received great reviews and are widely used.</p><p></p><p>Meanwhile many of the low-magic power boosting options from the DMG are completely unused at most tables. The DMG has rules for disarming enemies, marking enemies and getting extra AOOs, gritty realism in resting, facing and lingering injuries from attacks. The DMG also has an optional rule for hero points that tends to favor martials. Few tables use these options even though they boost non-magic oriented gameplay and are RAW in the same fashion that feats are.</p><p></p><p>By comparison many, many tables ignore somatic and material component rules even though there are not optional rules for this (that I am aware of). So tables are willing to break RAW/RAI to the benefit of spellcasters and magic but they are not willing to use optional rules to benefit non-casters.</p><p></p><p>Finally I think you will see this on roll20 and startplaying games. If you advertise a "low magic" campaign you will get a lot less attention than one that isn't/</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8774073, member: 7030563"] I think the desire for low magic is a niche. I think it exists, but I think it is a small minority of players that want that and is exceeded by those that actually want the opposite - more magic and better magic. If you look at recent publications, the game is moving towards being more magical, not less. Strixhaven added magic to backgrounds (as well as an entire setting that revolved around magic), TCE and XGE made Rangers far more magical while also adding more powerful spells and new magic-themed subclasses to just about every martial. For the most part those three rulebooks are popular received great reviews and are widely used. Meanwhile many of the low-magic power boosting options from the DMG are completely unused at most tables. The DMG has rules for disarming enemies, marking enemies and getting extra AOOs, gritty realism in resting, facing and lingering injuries from attacks. The DMG also has an optional rule for hero points that tends to favor martials. Few tables use these options even though they boost non-magic oriented gameplay and are RAW in the same fashion that feats are. By comparison many, many tables ignore somatic and material component rules even though there are not optional rules for this (that I am aware of). So tables are willing to break RAW/RAI to the benefit of spellcasters and magic but they are not willing to use optional rules to benefit non-casters. Finally I think you will see this on roll20 and startplaying games. If you advertise a "low magic" campaign you will get a lot less attention than one that isn't/ [/QUOTE]
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