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General Tabletop Discussion
*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Laurefindel" data-source="post: 8774338" data-attributes="member: 67296"><p>Other than growing older and see our interests shift, id say it’s partially because a world full of magic and strange powers is no longer the novel idea of a wonderful setting (as in a setting full of wonders) as it used to be. Actually, a more grounded setting with characters being remarkable for succeeding despite having no or little access to super-human powers and magic is the new proposition in fantasy. I think it’s one of the reason the Mandalorean was that popular; the force and the Jedi/Sith were never far but the show wasn’t about that; it was about a bounty hunter remarkable and badass in its own ways but without wizarding mind tricks. He gets his share of « magic items » in the form of Beskar armor, spear, and darksaber, and baby-yoda is a powerful but one-spell-slot-wizard, but the story is still about a man that has to compete with the fantastic.</p><p></p><p>But part of 5e apparent superabundance of magic comes from the fact that spells seems to be the power metric of this edition, and that in many cases, what could have been written down as an ability has been implemented as a spell instead. There is also little in ways of reward other than (blatantly) magical items an treasure. The One Ring RPG introduced rewards and virtues, special items and abilities that may or may not be magical but are special in some personal and mechanical ways. In The Mandalorean, the armor, the spear, and the overtuned N1 fighter (perhaps even his disintegration riffle) would have been rewards, leaving the darksaber as the only « magical treasure ».</p><p></p><p>[edit] some necessary autocorrect corrections…</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8774338, member: 67296"] Other than growing older and see our interests shift, id say it’s partially because a world full of magic and strange powers is no longer the novel idea of a wonderful setting (as in a setting full of wonders) as it used to be. Actually, a more grounded setting with characters being remarkable for succeeding despite having no or little access to super-human powers and magic is the new proposition in fantasy. I think it’s one of the reason the Mandalorean was that popular; the force and the Jedi/Sith were never far but the show wasn’t about that; it was about a bounty hunter remarkable and badass in its own ways but without wizarding mind tricks. He gets his share of « magic items » in the form of Beskar armor, spear, and darksaber, and baby-yoda is a powerful but one-spell-slot-wizard, but the story is still about a man that has to compete with the fantastic. But part of 5e apparent superabundance of magic comes from the fact that spells seems to be the power metric of this edition, and that in many cases, what could have been written down as an ability has been implemented as a spell instead. There is also little in ways of reward other than (blatantly) magical items an treasure. The One Ring RPG introduced rewards and virtues, special items and abilities that may or may not be magical but are special in some personal and mechanical ways. In The Mandalorean, the armor, the spear, and the overtuned N1 fighter (perhaps even his disintegration riffle) would have been rewards, leaving the darksaber as the only « magical treasure ». [edit] some necessary autocorrect corrections… [/QUOTE]
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