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*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="DEFCON 1" data-source="post: 8774682" data-attributes="member: 7006"><p>Okay... that's fine. I'm not "handwaving" camping encounters when the players have Tiny Hut and Goodberry. We want to remove that word from what's happening, then that's cool.</p><p></p><p>But guess what? If I still don't have campaign encounters involving sleeping overnight then it doesn't matter what we call it. I'm good with saying I'm not "handwaving" those encounters... I am just CHOOSING to not put any in front of the players. And that is true regardless of whether they are camping outdoors in a Ranger-made shelter, OR in a Tiny Hut. Because again... all that matters to me is the end-result. If the end-result the next morning is nothing happened overnight... then nothing happened overnight and why nothing happened overnight does not matter-- Tiny Hut or man-made shelter.</p><p></p><p>Now... if we want to argue that I as the DM am probably <em>more prone</em> to <em>not</em> putting an encounter in front of the players because they are in a Tiny Hut... I will accept that argument. That might very well be true. If the party was out camping and not in a Tiny Hut maybe I might be more willing to throw a nighttime encounter their way? To be honest, I have no real idea what they answer to that is, because as a DM I just find the whole D&D process of worrying about camping to be tedious. But I will concede that could be true.</p><p></p><p>But then again... any time there's a situation where I feel like an encounter could/would/should occur to people inside a Tiny Hut... I can get one to happen regardless-- a simple Dispel Magic can take care of it. If I feel like at this moment in the narrative it's time for the party to see what happens when they don't have their Hut... Dispel Magic sends it away and combat potentially engaged. And thus the Story and Narrative is upheld... that one time when their Tiny Hut didn't save them was the time they were harassed by someone who could dispel it.</p><p></p><p>Like I said... if some of you wished you could have more "attack the party while they're sleeping" encounters, then of course I understand why Tiny Hut blows. Or if you wished to have more "attack the party from the darkness when they can't see the monsters", then of course I understand why Darkvision blows. But that's just not 5E. Those two tropes apparently just don't hold enough water anymore to make the designers want to allow for them in the rules. And there's nothing we can do about it except remove the offending bits from the game on our own.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8774682, member: 7006"] Okay... that's fine. I'm not "handwaving" camping encounters when the players have Tiny Hut and Goodberry. We want to remove that word from what's happening, then that's cool. But guess what? If I still don't have campaign encounters involving sleeping overnight then it doesn't matter what we call it. I'm good with saying I'm not "handwaving" those encounters... I am just CHOOSING to not put any in front of the players. And that is true regardless of whether they are camping outdoors in a Ranger-made shelter, OR in a Tiny Hut. Because again... all that matters to me is the end-result. If the end-result the next morning is nothing happened overnight... then nothing happened overnight and why nothing happened overnight does not matter-- Tiny Hut or man-made shelter. Now... if we want to argue that I as the DM am probably [i]more prone[/i] to [I]not[/I] putting an encounter in front of the players because they are in a Tiny Hut... I will accept that argument. That might very well be true. If the party was out camping and not in a Tiny Hut maybe I might be more willing to throw a nighttime encounter their way? To be honest, I have no real idea what they answer to that is, because as a DM I just find the whole D&D process of worrying about camping to be tedious. But I will concede that could be true. But then again... any time there's a situation where I feel like an encounter could/would/should occur to people inside a Tiny Hut... I can get one to happen regardless-- a simple Dispel Magic can take care of it. If I feel like at this moment in the narrative it's time for the party to see what happens when they don't have their Hut... Dispel Magic sends it away and combat potentially engaged. And thus the Story and Narrative is upheld... that one time when their Tiny Hut didn't save them was the time they were harassed by someone who could dispel it. Like I said... if some of you wished you could have more "attack the party while they're sleeping" encounters, then of course I understand why Tiny Hut blows. Or if you wished to have more "attack the party from the darkness when they can't see the monsters", then of course I understand why Darkvision blows. But that's just not 5E. Those two tropes apparently just don't hold enough water anymore to make the designers want to allow for them in the rules. And there's nothing we can do about it except remove the offending bits from the game on our own. [/QUOTE]
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