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*Dungeons & Dragons
The Decrease in Desire for Magic in D&D
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<blockquote data-quote="Ruin Explorer" data-source="post: 8774699" data-attributes="member: 18"><p>I mean, this seems like a very peculiar and weird problem that you care about a lot, but that's not a major issue, to me? The potion "problem" you're describing. And also, it's saying the basic healing potion is vital - which is true - not "pushing expensive healing potions on the PCs is a must!" or something. Right?</p><p></p><p>I still don't agree with your "chained up" metaphor and it make no sense to your own "hit by a train" argument. It's more like, in 5E, death is this thing that seems very avoidable until suddenly it isn't. That's not "locked up in another room", because then you'd have zero worries. I'm not sure what the metaphor should be, but the chained up one is <em>literally nonsensical</em> when combined with your own argument! Pick a lane, dude. You can't have death be both locked up safely and suddenly appearing out of nowhere!</p><p></p><p>I do agree that the lack of effective buff/debuff/control abilities thanks, in large part the weird attitude of "ABSOLUTELY EVERYTHING MUST USE CONCENTRATION!!!!!!" is not great design. I think we could stand to see quite a few spells stop being concentration in 1D&D.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8774699, member: 18"] I mean, this seems like a very peculiar and weird problem that you care about a lot, but that's not a major issue, to me? The potion "problem" you're describing. And also, it's saying the basic healing potion is vital - which is true - not "pushing expensive healing potions on the PCs is a must!" or something. Right? I still don't agree with your "chained up" metaphor and it make no sense to your own "hit by a train" argument. It's more like, in 5E, death is this thing that seems very avoidable until suddenly it isn't. That's not "locked up in another room", because then you'd have zero worries. I'm not sure what the metaphor should be, but the chained up one is [I]literally nonsensical[/I] when combined with your own argument! Pick a lane, dude. You can't have death be both locked up safely and suddenly appearing out of nowhere! I do agree that the lack of effective buff/debuff/control abilities thanks, in large part the weird attitude of "ABSOLUTELY EVERYTHING MUST USE CONCENTRATION!!!!!!" is not great design. I think we could stand to see quite a few spells stop being concentration in 1D&D. [/QUOTE]
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