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The Decrease in Desire for Magic in D&D
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<blockquote data-quote="DEFCON 1" data-source="post: 8774715" data-attributes="member: 7006"><p>I'm exactly getting what you are saying. Because you are absolutely right! It IS "interesting vs boring". But here's the thing...</p><p></p><p><em>"You're never digging into the snow. You're never finding a cave in the mountains. You're never sleeping a beautiful tree-covered bower."</em></p><p></p><p>...is the BORING part. I suspect to a good swathe of the playerbase.</p><p></p><p>At least it is to me. Because once you do it once... there is little to be gained from the narration of doing it again. And again. And again. Every night.</p><p></p><p>You know what "finding shelter" is to me? It's looking for pit traps. Yep. That's it. That's all it is. A trope that died out fairly soon in AD&D once players learned their Standard Operating Procedure to carry a 10' pole and tap the ground in front of them every single step of the way in a dungeon crawl. No longer were pit traps cool or fun... they were monotonous. As was the endless searching for them every 5 feet down the corridor. And which is why 5E waved that away too with just putting a Perception skill in the game. To do it quickly and get past it to the interesting parts down the hall.</p><p></p><p>I do not doubt some people want finding shelter to be a part of their D&D experience. But to get it in 5E is going to require a lot of work on your end. Because it's not really what the game cares about.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8774715, member: 7006"] I'm exactly getting what you are saying. Because you are absolutely right! It IS "interesting vs boring". But here's the thing... [I]"You're never digging into the snow. You're never finding a cave in the mountains. You're never sleeping a beautiful tree-covered bower."[/I] ...is the BORING part. I suspect to a good swathe of the playerbase. At least it is to me. Because once you do it once... there is little to be gained from the narration of doing it again. And again. And again. Every night. You know what "finding shelter" is to me? It's looking for pit traps. Yep. That's it. That's all it is. A trope that died out fairly soon in AD&D once players learned their Standard Operating Procedure to carry a 10' pole and tap the ground in front of them every single step of the way in a dungeon crawl. No longer were pit traps cool or fun... they were monotonous. As was the endless searching for them every 5 feet down the corridor. And which is why 5E waved that away too with just putting a Perception skill in the game. To do it quickly and get past it to the interesting parts down the hall. I do not doubt some people want finding shelter to be a part of their D&D experience. But to get it in 5E is going to require a lot of work on your end. Because it's not really what the game cares about. [/QUOTE]
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